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Pipa Porto
School of Applied Knowledge Caldari State
185
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Posted - 2012.06.30 21:08:00 -
[1] - Quote
Infinitio Krystallos wrote:Thor Kerrigan wrote:I Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.
Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward. Can it not enter your tiny brains that it is just what the particular person LIKES DOING ? Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.
I like ganking the occasional miner. Why should I be stopped from doing what I like? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
185
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Posted - 2012.06.30 21:14:00 -
[2] - Quote
Denidil wrote:
1) suicide ganks should cost enough compared to the value of the target to deter casual ganks, ganks should be generally reserved for high value loot pinatas. "Free KMs" is another issue - loss mails should be issued for Concordokken
I don't know any carebear who thinks that Eve should be 100% safe anywhere, the carebears I know are just sick and tired of having bullshit made up about them and constantly worrying about loosing a 200m isk hull to a 1 mil isk hull
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)
Second, then you shouldn't have pushed for the Insurance nerf. Before that, people were using larger (more expensive) hulls with cheaper weapons. The insurance nerf made that expensive.
And finally, you can trivially tank a Hulk such that no single ship (available in the normal course of HS) can gank it. (A T2 Catalyst [15m+] can only solo gank an entirely untanked Hulk)
Like it or not, you make decisions with regards to your survival every time you undock. If you don't fit your ship so that it can deal with the potential threats, that's on you. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
186
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Posted - 2012.06.30 21:34:00 -
[3] - Quote
Denidil wrote:Pipa Porto wrote:
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)
.
i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still.
No you can't. (At least not without Faction or Officer mods on your Suicide Talos, in which case  ) -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
187
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Posted - 2012.06.30 21:38:00 -
[4] - Quote
Delen Ormand wrote:Pipa Porto wrote:Infinitio Krystallos wrote:Thor Kerrigan wrote:I Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.
Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward. Can it not enter your tiny brains that it is just what the particular person LIKES DOING ? Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition. I like ganking the occasional miner. Why should I be stopped from doing what I like? What are you replying to? I don't see anything in the quote about stopping people from ganking miners..
Were you going to post next that you have no problem with suicide ganks? These threads come around daily. Sorry if experience lets me skip ahead a few posts. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
187
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Posted - 2012.06.30 21:46:00 -
[5] - Quote
Mallak Azaria wrote:Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)
.
i know how to tank a hulk, you can take out a "**** you tanked" hulk with a battlecruiser still. No you can't. (At least not without Faction or Officer mods on your Suicide Talos, in which case   ) When the miners tank properly it's not worth ganking it at all unless you do it for fun. The problem is most miners think they can throw on a couple of shield mods in the mid-slots & still keep their MLU's & cargo rigs.
I don't think that's a problem. I think that's a choice they make. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:21:00 -
[6] - Quote
Alaya Carrier wrote:Pipa Porto wrote:Second, then you shouldn't have pushed for the Insurance nerf. Before that, people were using larger (more expensive) hulls with cheaper weapons. The insurance nerf made that expensive.
Get your facts straights, insurance was nerfed because it was an outdated, exploitable and endless ISK faucet not because some carebears cried.
Wrong insurance nerf. I'm not talking about the reduction in payouts (caused by CCP re-figuring the mineral valuation). I'm talking about the elimination of payouts to those killed by CONCORD.
Regardless of the RP justifications, that was intended as a direct hit on suicide gankers, and brought about by much agitation by the common targets of Suicide ganks. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:23:00 -
[7] - Quote
Alaya Carrier wrote: Yes, for 1 miner / whatever crying post there are 50 pro "PvPers" who keep spamming abusive drivel about the whole categories and try to convince that the game is their way or the highway.
You mean Pro "PvPers" like the Development team?
Kristoffer Touborg/CCP Soundwave wrote:It isnGÇÖt really hard, but I think there are customers that you can lose in a good way and thereGÇÖs customers that you can lose in a bad way. If people come in and fundamentally donGÇÖt like EVE Online, then I think that might be a good way of losing customers. EVE isnGÇÖt for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And thatGÇÖs not really that bad. http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/
Kristoffer Touborg/CCP Soundwave wrote:I was about to say GÇ£HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,GÇ¥ because thatGÇÖs what we do with EVE Online. http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
CCP Wrangler wrote:EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
Jon Lander wrote: If you pay attention, and youGÇÖve got your wits about you, you can avoid people coming in and ganking, a survival of the fittest kind of thing, and people are now able to actually make a much better living from mining because of things like Hulkageddon and Burn Jita, because minerals are more expensive.
http://www.pcgamer.com/2012/06/12/eve-online-interview-betrayal-at-fanfest-burn-jita-virtual-reality-and-the-president-of-iceland/
Jon Lander is the Senior Producer of EvE (He's Soundwave's Boss). -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:23:00 -
[8] - Quote
Denidil wrote:Mallak Azaria wrote:
Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.
the ship must be capable of fielding a decent tank
The Hulk can. What's the problem? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:24:00 -
[9] - Quote
Delen Ormand wrote: I don't particularly have a problem with them. I'd prefer it if they required a little more skill or the there was more uncertainty involved, but it's not exactly a top priority of mine no..
They require exactly as much skill and uncertainty as the victim makes them require. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:24:00 -
[10] - Quote
Denidil wrote:Mallak Azaria wrote:
It becomes a problem when they jump on the forums & demand more nerfs to suicide ganking & buffs for their mining ship so they can keep afk mining in complete safety.
Also ECM drones. Use them & I won't use a Catalyst... I may come back & alpha you in a Tornado though because it's funny.
HTFU gankbear. shoot things that can shoot back like the rest of us do
Miners have the same opportunities to shoot back as everyone else. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:40:00 -
[11] - Quote
DonHel wrote: @ Mallak ,
See this is something I see alot that does kind of irk me in some ways, I am a do all player, and once upon a time I was a miner.. yes, indeed I was a rock smasher.. your comment on fitting ships better for tanking, when you are mining.. is BS.. Have you tried fitting out a mining ship, and actually go mining for profit.. until recently, and maybe some points here and there during past cap wars mining wasn't a very profitable source of income as far as isk/hr goes that everyone so loves to talk about. In order to get the most you can to make a decent wage, YOU CAN NOT TANK IT UBER ELEETZ GODZ MODE.. battlehulks are the past, all a hulk does is mine.. not fit to tank against pvp, you can squeeze in some decent tank against rats.. but you are NOT going to make a good wage with a full tank anti gank hulk.. u might as well jut not undock. However your argument on quieter areas is a +1111 comment... Eve is a massive universe, gankers can not be everywhere, sure maybe you have to travel a few extra jumps to make a lil more on ore sales, but doing some recon of areas and looking for quiet yet not to far and secluded system to mine in goes a far way.
Not personally assaulting you on this, you were just the one to make the comment the billionth time to make me give my opinion.
P.S. fk mining anyway .. crap wait, I need my ship to make things go pew pew pop
Tanking your Hulk is only one way to protect yourself from ganks. Other ways involve a little more effort, but allow you to mine with a fully MLU'd Hulk and avoid all ganks. Every single one. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:42:00 -
[12] - Quote
DonHel wrote:Mallak Azaria wrote:Denidil wrote:Mallak Azaria wrote:
Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.
the ship must be capable of fielding a decent tank A Hulk pilot that has realised that he needs to sacrifice his MLU's & cargo expander rigs often has said decent tank. They are however, the 1%. I ran in to one a couple of weeks ago that survived 2 shots from an Alpha tornado in 0.5 space. While I got him in to structure, he still survived. Why? Because he fielded a decent tank. either the nado sucked, he had good fleet boosts from somewhere, or wasnt making much isk and had nothing better to do?? whichever, good for him hehe
A Hulk can be tanked such that no solo ship (aside from a faction fit Talos or similar expensiveness) can gank it. At the same time, it can be tanked such that no gank against it can be profitable (breakeven in .5, loss in higher).
If people choose not to tank their Hulks or pay attention to protect their investment, that is their choice. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
189
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Posted - 2012.06.30 23:58:00 -
[13] - Quote
DonHel wrote: that will not save you, you can always be ganked, and always for less cost then your ship.. it's pointless to tank to avoid death by gank is all i'm sayin.. and your cutting into your isk making which is pretty low to begin with
So then why don't Freighter pilots fill their hold with all the T2 modules they can fit? Because you can always be ganked and it's pointless to avoid death by gank, and you're cutting into your profits by spending more time moving your stuff.
If you fit your Hulk properly, you can't be ganked profitably. If you fly your Hulk properly, you get full yield, and you can't be ganked at all. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
190
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Posted - 2012.07.01 00:12:00 -
[14] - Quote
EvEa Deva wrote:The way this game is set up alot of people mission for a year or two before they feel they can be effective in any form of pvp.
Hate the game not the player
I had a corpmate who joined corp, deathcloned down, borrowed a Cane, and was involved in a Supercarrier kill not 45 minutes later.
Goonswarm has dozens of members who have been involved in capital fights their first day in EvE. It takes either 8 or 16 minutes to skill up to tackle a carrier or dread. It takes maybe 6 weeks to skill up to tackle a Supercarrier or Titan. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
190
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Posted - 2012.07.01 02:02:00 -
[15] - Quote
Thor Kerrigan wrote:So anyways... 5 pages I there is barely anyone who actually responded to the questions. Is it because the real highsec dwellers simply adapted and are playing the game or because they do not exist?
I honestly expected something along the lines:
1. Losing a ship should happen under two circumstances: when I make a mistake (vs NPC or player) or when someone invest more effort into ganking me than I invested protecting myself (vs player).
2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec. This also keeps the higher profit areas of the game relevant. Think about it, if we all could make 1 bil profit a month in highsec with "casual" playing, how long would it take before the minimum price for a PLEX peaks just a little over one bil?
These are actually my personal answers to those questions.
The reason not many people answered your question is that the HS carebear's honest answer to #1 is
"I'm OK with ganking, so long as it can't happen to me."
Just about everyone else in the thread doesn't fit into the category of people you were asking. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
190
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Posted - 2012.07.01 02:04:00 -
[16] - Quote
Delen Ormand wrote:Thor Kerrigan wrote:The "hate" is actually roleplay to most gankers: just like the Minmatar and the Amarr do not like each other. Out of game, I seriously doubt any ganker truly hates all highsec miners, but I would be surprised if a ganked miner feels the same way out-of-game. I really don't believe it's roleplay. I'm guessing that, like any bullying, it's because there's a group of people seen as an easy target and bullying behaviour is rewarded with positive feedback from the bully's peer group. I also disagree with the word 'hate' here. Kimmie used the word 'derision', which I think is nearer the mark. If you find reason to look down on a person, it makes you feel more powerful. On top of that, theres a lot of positive feedback for those who identify with the anti-miner group. All in all, I'd imagine it's more to do with acceptance from others, which I guess is quite ironic.
You seem confused about the nature of the game you play.
CCP Wrangler wrote:EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
Jon Lander wrote: If you pay attention, and youGÇÖve got your wits about you, you can avoid people coming in and ganking, a survival of the fittest kind of thing, and people are now able to actually make a much better living from mining because of things like Hulkageddon and Burn Jita, because minerals are more expensive.
http://www.pcgamer.com/2012/06/12/eve-online-interview-betrayal-at-fanfest-burn-jita-virtual-reality-and-the-president-of-iceland/
Jon Lander is the Senior Producer of EvE (He's Soundwave's Boss). -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
190
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Posted - 2012.07.01 03:49:00 -
[17] - Quote
Tesal wrote:Acceptable risk is 1/100 getting ganked. Right now its much higher than that.
Units?
1 in a Hundred What?
Because I guarantee that with a little effort, your risk of being ganked will fall below 1 in a Hundred days. It's a New Deal for miners. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
191
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Posted - 2012.07.01 03:55:00 -
[18] - Quote
Delen Ormand wrote:
Christ, again? You posted the same thing to something I wrote the other day as well. It was about as relevant then as it is now. That is, not very.
Eve can be as cold, dark, harsh and whatever as you want - but the gameworld of Eve is not the same as it's community. There is nothing contradictory about a warm, friendly community existing in a cold, harsh environment. There's nothing contradictory about gamers backstabbing and ganking each other in the game, while showing a bit of respect for each other on the forums.
So no, I don't think I'm confused about the nature of the game I play.
From what I read, you were calling a set of in game actions "bullying." I wanted to point out that the Game Designers don't view it the same way.
If that's wrong, and you were somehow talking about the forum community, well then that's not the topic of the thread. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 07:04:00 -
[19] - Quote
Thor Kerrigan wrote:Mara Rinn wrote:Thor Kerrigan wrote:2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec. You actually believe that? Where did you pull the "80% of the player base" figure from? Last statistics check. It was like what, less than 15% in null, and another ~15% spread between low and w-space. I was surprised by those stats too, perhaps 70% would be more accurate.
You got the numbers wrong, but more importantly, you got the analysis wrong. That was a server snapshot of Active Characters and where they were at that moment.
I live in Null, but I have more Characters in HS LS than I have in Null, because Cynos, Freighters, etc are useful. That survey counted me as 2 Null, 2 LS, and 5 HS. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 07:28:00 -
[20] - Quote
Thor Kerrigan wrote:Pipa Porto wrote:Thor Kerrigan wrote:Mara Rinn wrote:Thor Kerrigan wrote:2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec. You actually believe that? Where did you pull the "80% of the player base" figure from? Last statistics check. It was like what, less than 15% in null, and another ~15% spread between low and w-space. I was surprised by those stats too, perhaps 70% would be more accurate. You got the numbers wrong, but more importantly, you got the analysis wrong. That was a server snapshot of Active Characters and where they were at that moment. I live in Null, but I have more Characters in HS LS than I have in Null, because Cynos, Freighters, etc are useful. That survey counted me as 2 Null, 2 LS, and 5 HS. Well if my analysis is wrong, what is the real ratio? Is there a snapshot with only 10 mil+ characters only? That would certainly be more interesting.
The real ratio is essentially unknowable. I mean, I suppose CCP could do a snapshot, hook each character to an email address/ip/CC/whatever, then assign each person a location.
But how would they know where to assign people? Is the guy with an alt in LS a HS player with a LS PI toon? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 08:35:00 -
[21] - Quote
Ibrahim Vaughn Holtzman wrote:Thor Kerrigan wrote: why do you think people still remain in highsec? Are the risks too high or the rewards too low (same thing really)?
Grinding ISK for hours with mining in a 0.5 or running lvl4 distribution or lvl3 combat missions to afford a decent ship, only to have said ship destroyed the instant I decide to venture into lowsec was only mildly entertaining for some time. And don't even get me started on nullsec; I've died more times in the space of five hours than in the five months before, because seemingly EVERY. FNCKING. GATE. or STATION. has some psycho sitting outside, randomly killing EVERY. FNCKING. PLAYER. coming through. Give me a place in low|null where I can play with (or against!) civilized people, and without having to join some Sperglord's corp, and without having to constantly check local or Dscan for Greater Internet Fnckwads and I will go there right away.
Make friends. #EvEGetsBetter
No, but seriously. All of those are choices you make. Refusing to make friends in a Massively Multiplayer Game seems kind of  
As for your last sentence, you want Low/Null without PvP? LolWut?
(And if you invented the FTL drive, how are you still Spacepoor?) -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 08:43:00 -
[22] - Quote
Ishtanchuk Fazmarai wrote:Thor Kerrigan wrote:(...)
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response. The reasonable amount of risk is an eye for an eye. If i risk a ship worth two billion, then i must either be able to earn those two billion before losing the ship to NPCs, or anyone willing to kill my ship should also jeopardize his own two billion to do so. My favorite approach to that balance would be that, in case that you were ganked by a ****** worthless alt, you could identify an alt account from the same player who actually held assets worth as much as what you lose, and then pay for someone to blow assets from that account until his losses match (or outdo!) your own. An eye for an eye.
So Titans should be safe unless the opposing team can field ~100b worth of assets to kill it? Or, they should get the names of all alts of players on the KM?
Sounds good.  -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 08:52:00 -
[23] - Quote
Ibrahim Vaughn Holtzman wrote:Pipa Porto wrote:As for your last sentence, you want Low/Null without PvP? LolWut? Feel free to re-read my post. Especially the part where it says
Feel Free to re-read your own post.
I was referring to this.
Ibrahim Vaughn Holtzman wrote:without having to constantly check local or Dscan
The only reason you wouldn't have to be paying attention to your surroundings would be if you thought you were safe. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 10:06:00 -
[24] - Quote
Ishtanchuk Fazmarai wrote:Pipa Porto wrote:Ishtanchuk Fazmarai wrote:Thor Kerrigan wrote:(...)
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response. The reasonable amount of risk is an eye for an eye. If i risk a ship worth two billion, then i must either be able to earn those two billion before losing the ship to NPCs, or anyone willing to kill my ship should also jeopardize his own two billion to do so. My favorite approach to that balance would be that, in case that you were ganked by a ****** worthless alt, you could identify an alt account from the same player who actually held assets worth as much as what you lose, and then pay for someone to blow assets from that account until his losses match (or outdo!) your own. An eye for an eye. So Titans should be safe unless the opposing team can field ~100b worth of assets to kill it? Or, they should get the names of all alts of players on the KM? Sounds good.  Because hisec carebears fly titans in swarms... 
Oh, so you want special Isk Tanking rules in HS. Gotcha.
(I can't think of any ship that cannot be fit to make it so that it's unprofitably to gank it, nor any activity that can't be performed in a way that nearly or totally eliminates suicide ganks motivated by profit.) -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
192
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Posted - 2012.07.01 10:11:00 -
[25] - Quote
Rats wrote:Pipa Porto wrote:Denidil wrote:Mallak Azaria wrote:
It becomes a problem when they jump on the forums & demand more nerfs to suicide ganking & buffs for their mining ship so they can keep afk mining in complete safety.
Also ECM drones. Use them & I won't use a Catalyst... I may come back & alpha you in a Tornado though because it's funny.
HTFU gankbear. shoot things that can shoot back like the rest of us do Miners have the same opportunities to shoot back as everyone else. In a hulk ? not quite. Haven't really added to this argument as its a rehash of a veritable cornucopia of other threads and nothing has been sorted. The greifer, your tears are our target , null bear, nerf hi sec, we should shoot anything anywhere crowd, want WOT in space The hi sec carebear, miner, industrialist, mission runner, and peeps who want balance and a place for all in EvE whatever there motivation. Personally I think there is room for both, but they are never going to agree. Your are never gonna reconcile those 2 sides. Tal
The player always has a choice in what ship to fly. If you can't keep your Hulk safe, then the Hulk may not be the ship for you, though there are methods by which you can deny someone a gank (ECM drones work great) using the Hulks abilities. If you want to fly a Hulk, but can't fly it safely by yourself, get a friend in a Tornado; have them Gank the Catalysts as soon as they go GCC.
There is no room in EvE for griefers. Absolutely none. But then, a lot of people confuse legitimate gameplay for griefing. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
195
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Posted - 2012.07.01 19:39:00 -
[26] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks) You fail again. Hulk still costs ~300 million ISK. All it takes to gank tanked Hulk in 0.5 is two Catalysts (~30 million ISK). How is it possible to make it so that gank costs more than Hulk is worth?
Like I've so patiently explained to the black hole that is your mind in other threads, you Tank your Hulk (which means you need 5-6 Catalysts just for the tank) then you use RR. I don't consider 12-15 characters to be a reasonable number to gank a Hulk. 6 might be, and that requires 6 Tornados. That's a total cost of around 500m Isk, or more than the value of the Hulk
Quote:Ishtanchuk Fazmarai wrote:Pipa Porto wrote:(I can't think of any ship that cannot be fit to make it so that it's unprofitably to gank it, nor any activity that can't be performed in a way that nearly or totally eliminates suicide ganks motivated by profit.) Can you think of people ganking at a (minimal) loss just for the fun of it? Some players seem to forget that not all gankers do if for profit.
You, as the miner control the expense of the Gank. Ganking a tanked hulk in a High band (1.0 and similar) security system requires Tornadoes and is thus really expensive, especially since they don't get their second shot. If you choose to fit your ship poorly or mine in places where a well fitted ship returns a minimal loss on a gank, that is your choice. There's nothing forcing you to do it. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
195
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Posted - 2012.07.01 19:41:00 -
[27] - Quote
Jorma Morkkis wrote:Thor Kerrigan wrote:Simple: have Orca lock all your hulks and use a capital shield rep. Granted, this is not solo mining, but mining not solo is far more effective in many ways. Lol, that's 6000% over Orca's PG before any PG mods or implants.
Then use something else that does RR. Like a Rokh or a Basilisk. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
195
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Posted - 2012.07.01 19:44:00 -
[28] - Quote
Ibrahim Vaughn Holtzman wrote:[Edit] On a side note, @ Pipa Porto; to further clarify my earlier post - I draw a clear line between ' justified in-character player-versus-player-combat' and 'indiscriminate random player killing'. While the former is a very welcome facet of emergent gameplay, the latter is plain griefing, or ruining-the-other-guys'-day-just-for-the-sh!ts'n'giggles'. Yes, I am aware that CCP hf. officialy sanctions grief play in Eve Online, but neither do I understand why - except as a PR ploy to attract the 'hardcore badass CoDkiddies' as future players - nor do I understand this as a 'we must'.
What's random and what's justified? I profit off of my suicide Ganks. It's easy to do since miners refuse to tank their ships or pay attention.
Even if I didn't profit, it's allowed because nowhere in EvE is meant to be safe. Did you not realize that this game is a libertarian dystopia?
Anyway, if you don't like the founding principles of the game you play, why do you play it?
CCP Wrangler wrote:EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
Kristoffer Touborg/CCP Soundwave wrote:It isnGÇÖt really hard, but I think there are customers that you can lose in a good way and thereGÇÖs customers that you can lose in a bad way. If people come in and fundamentally donGÇÖt like EVE Online, then I think that might be a good way of losing customers. EVE isnGÇÖt for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And thatGÇÖs not really that bad. http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/ -RubyPorto
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Pipa Porto
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Posted - 2012.07.01 22:06:00 -
[29] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Like I've so patiently explained to the black hole that is your mind in other threads, you Tank your Hulk (which means you need 5-6 Catalysts just for the tank) then you use RR. I don't consider 12-15 characters to be a reasonable number to gank a Hulk. 6 might be, and that requires 6 Tornados. That's a total cost of around 500m Isk, or more than the value of the Hulk You can gank tanked Hulk with two characters in 0.5 space. You don't need 6. How, you ask. I've heard that most gankers don't do it for profit. They do it because they can do it.
Gankers do not have infinite wallets.
Now, since you said you can do it with two characters:
GANK THAT HULK (use only 2 characters).
[Hulk, Tank Fit]
Micro Auxiliary Power Core II Damage Control II
Medium Shield Extender II Adaptive Invulnerability Field II Upgraded Kinetic Deflection Amplifier I Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Ancillary Current Router I Medium Core Defense Field Extender I
With 6 Large T2 Shield reps providing 602.4 raw shield HP per second (I'll tell you how much EHP that is when you pick your damage type). And in .5 space, no baiting CONCORD away (because that would warn the miner).
EDIT: Forgot to OH. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
198
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Posted - 2012.07.01 22:08:00 -
[30] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Do you really think that's not enough? Fair enough, I missed the 0.5 / 20s. On the other hand, that means we're talking about another 40k EHP, so no, it won't be enough. Show me 110k EHP Hulk tank.
Show me the Talos that can do 110k damage before a shield rep cycles. -RubyPorto
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Pipa Porto
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Posted - 2012.07.01 22:15:00 -
[31] - Quote
Alaya Carrier wrote:Are you real? Your craptastic hulk fits neuter any kind of income.
It's vastly better to have a "decent" tank hulk that will die to 3 catalysts but will yield 30% more a day than your horripilant fit that only serves as bait.
Getting ganked 5 times a year but making 15B > zero ganks but making 10B.
You can choose to sacrifice tank for yield. That is your choice.
Jorma is claiming that it is impossible to tank a Hulk effectively, despite the fact that he has been proven wrong so many times that his bringing up his claims again is dishonest. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
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Posted - 2012.07.01 22:16:00 -
[32] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Show me the Talos that can do 110k damage before a shield rep cycles. Show me combat pilot that is ready sit in belt doing nothing when even running sites in hisec would be more productive.
You claimed something was impossible. Whether you have the will to do it is irrelevant. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
198
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Posted - 2012.07.01 22:19:00 -
[33] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Show me 110k EHP Hulk tank. GǪactually, I was using the old, low-tanking non-MSE version. Sorry about that. Let's try this one instead: Damage Control II Limited Adaptive Invulnerability Field I 2+ù Adaptive Invulnerability Field II Medium F-S9 Regolith Shield Induction 2+ù Medium Core Defense Field Extender I = 37.2k EHP vs. blasters. 6+ù Large Shield Transporter II GåÆ 4083.7 EHP/s +ù 20s = 81.7 EHP Gêæ 118.9 EHP. Four of your Taloi are required, costing you 320M ISK in ships alone (and to get that DPS, you need a fair amount of expensive equipment on top of that). Even overheated it only has 35k buffer against blasters. Switch to 4 Tornadoes and Hulk is history.
4 Tornadoes* would cost about 400m in fitted ships. That is more than your Hulk. Do you even read what you type?
*This assumes everyone is able to fire on the same tick, otherwise the RR will neuter the gank. -RubyPorto
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Pipa Porto
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Posted - 2012.07.01 22:35:00 -
[34] - Quote
Jorma Morkkis wrote:Tippia wrote:Funnily enough, no, unless you're using some very odd blaster ammo. Why would you use Antimatter? Tippia wrote:GǪwhich still means it costs far more than the ship is worth (because, again, alpha costs) and still can't be done with two people. So yes, thank you for finally getting the point and agreeing with us.
It can be done. Seriously, how many miners do you see there with logi repping them?
Choosing not to do something does not make it impossible. You argued that it was impossible to tank a Hulk to make a gank cost more than the Hulk with 2 people ganking.
So, you now have asserted cheap, 2 person gank of an RRed tanked Hulk, 6 80k EHP cruisers, and a 2km/s cloaked ship. When are you going to prove your assertions or drop them? -RubyPorto
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Pipa Porto
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199
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Posted - 2012.07.01 23:53:00 -
[35] - Quote
Jorma Morkkis wrote:Tippia wrote:GǪor am I concluding from your lack of response to the question that, in your mining clone, you're mainly going to fly the primary mining ship GÇö a ship, as it happens, that benefits from the implant in question. Why I should use that implant just to get your stupid tank to fit if I don't need that implant with any other ship I fly? Tippia wrote:At any rate, the point remains: two ships isn't nearly enough to kill a tanked hulk, even in 0.5, and no amount of red herrings from your end will change this. Easily with 2x Talos with T2 guns and mods in 0.5.
So, you're CHOOSING not to fit your ship to counter a spectacularly unlikely gank. Well, that's your choice.
If it fits, it fits. You're the one posting Officer fit, Slaved T1 Cruisers (you still owe 6 of them), a 2km/s Cloaked ship, and a Cheap, 2 person gank of an RRed Hulk. Why are you complaining about a single fitting implant? -RubyPorto
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Pipa Porto
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Posted - 2012.07.01 23:57:00 -
[36] - Quote
Jorma Morkkis wrote:Tippia wrote:Against those Taloi, they effectively do as previously shown. With your fail tank fit it's 38,7k EHP against Void, not 120k.
You're the only one who's said that number. Against Void, the fit at the end of this post, when repped for the 20s duration of a Gank, has 39k EHP, and is repped for a total of 89,040 EHP.
You can do similar things with un-implanted Hulks.
[Hulk, Tank Fit]
Micro Auxiliary Power Core II Internal Force Field Array I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Inherent Implants 'Squire' Engineering EG-604 -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
199
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Posted - 2012.07.02 00:01:00 -
[37] - Quote
Alaya Carrier wrote:Pipa Porto wrote:Alaya Carrier wrote:Are you real? Your craptastic hulk fits neuter any kind of income.
It's vastly better to have a "decent" tank hulk that will die to 3 catalysts but will yield 30% more a day than your horripilant fit that only serves as bait.
Getting ganked 5 times a year but making 15B > zero ganks but making 10B. You can choose to sacrifice tank for yield. That is your choice. Jorma is claiming that it is impossible to tank a Hulk effectively, despite the fact that he has been proven wrong so many times that his bringing up his claims again is dishonest. The point is, this is not the 11000th shoddy "miners should die" thread. Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do. BTW I have tried one of these setups posted in a previous thread: it's so ridicolous it takes longer to be able to use it than to get effective with a faction fit tier 2 battleship.
Hey, being at the top of the mining game takes effort. OH SAY IT ISN'T SO!
Miners can choose how well protected they want to be. If you get into a ship before you're able to fit it to easily perform the duties you want it to do, that's your choice. You might want to fly it in such a way that you can compensate for your lack of fitting skills.
Tippia and I are simply pointing out that a Hulk can be tanked against all reasonably likely ganks. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 00:02:00 -
[38] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:So, you're CHOOSING not to fit your ship to counter a spectacularly unlikely gank. Well, that's your choice.
If it fits, it fits. You're the one posting Officer fit, Slaved T1 Cruisers (you still owe 6 of them), a 2km/s Cloaked ship, and a Cheap, 2 person gank of an RRed Hulk. Why are you complaining about a single fitting implant? Since you and Drop are experts of ganking and killing: how many logi pilots you know would spend hours protecting miners in HISEC just because there's 0.00002% chance that someone shoots that Hulk. I know you null people protect your bo... miners with supers, but is there really logi pilots who would do it in HISEC.
Sorting out your mining protection fleet is your job. And there are services who do exactly that.
And no, people in Nullsec don't do mining defense fleets because the miners in Null aren't brain dead and can protect themselves (by escaping). -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
199
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Posted - 2012.07.02 00:09:00 -
[39] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:You can do similar things with un-implanted Hulks. Yeah, putting 100+ million ISK navy MAPC into Hulk is very good idea... Tippia wrote:As luck would have it, there are quite a few organised logi pilots (they pretty much have to be GÇö it comes with the territory). Yeah, in nullsec. But we are talking about hisec in this thread.
1) No fit that I have seriously suggested has anything that expensive in it.
2) You brought up Nullsec, and people in HS have access to the exact same tools to escape as people in Nullsec have.
Same tank, no Implants.
[Hulk, Tank Fit 2]
Micro Auxiliary Power Core II Internal Force Field Array I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Strip Miner I Strip Miner I Strip Miner I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
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Posted - 2012.07.02 00:15:00 -
[40] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:1) No fit that I have seriously suggested has anything that expensive in it Yes, you did. "Same tank" + "without implants". Only way to get "true" from that is to replace T2 MAPC with Navy MAPC.
Wrong -RubyPorto
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Pipa Porto
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201
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Posted - 2012.07.02 00:25:00 -
[41] - Quote
Jorma Morkkis wrote:Tippia wrote:GǪor reduce your fitting needs elsewhere. Using metal 4 suitcase (around 16 million) is very good idea... Not!
Jita Says...
3.5m, aka Cheaper than your T2 Strips. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
201
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Posted - 2012.07.02 00:26:00 -
[42] - Quote
Sentamon wrote:Pipa Porto wrote: 2) You brought up Nullsec, and people in HS have access to the exact same tools to escape as people in Nullsec have.
I know right ... * Miners have the whole zone to themselves and can dock on the rare occasion that someone new shows up in Local. * Would be jihadists have all the time they want, under the protection of CONCORD, to seek out the juiciest target and pick the best time to attack. Fascinating.
Everyone gets to choose what aggression mechanics they want to play under. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
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Posted - 2012.07.02 00:36:00 -
[43] - Quote
Jorma Morkkis wrote:Tippia wrote:As luck would have it, there are quite a few organised logi pilots (they pretty much have to be GÇö it comes with the territory). Not in hisec. Haven't seen any. Where are all the ads? Rens says: 49,4 million.
Does it get tiring getting proved wrong so consistently?
The link is to Jita prices. Jita is the standard for determining prices, and always has been.
That you found someone, somewhere selling one for 50m and claiming that that's the accepted price for it means I can claim that Catalysts cost 5b if someone, somewhere is selling one for that price. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
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Posted - 2012.07.02 00:37:00 -
[44] - Quote
Jorma Morkkis wrote:Tippia wrote:Excellent money-making opportunity then. Hop to it. (Never mind that, if you look at the page, it's quite clear that you've misplaced your comma). You should check it again. Rens VI - Moon 8 - Brutor Tribe Treasury (0.8) 49,439,999.22 1
The Forge Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9)3,499,999.97152012-09-2907-01 22:43:56
EDIT: AAND You're an idiot.
Heimatar Rens VI - Moon 8 - Brutor Tribe Treasury (0.8)4,949,990.0022012-09-3007-02 00:00:22
You seriously looked for the highest sell price in EvE. Holee... Heimatar Rens VI - Moon 8 - Brutor Tribe Treasury (0.8)49,439,999.2212012-08-2907-02 00:00:22 -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 00:42:00 -
[45] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jita is the standard for determining prices Not for long. That's started to change already.
Even if that's true, the Highest Sell price in EvE (an order that you can't actually buy from, as your purchase will be filled by a cheaper order at the high price) is clearly not the price setting standard. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 00:50:00 -
[46] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:You seriously looked for the highest sell price in EvE. Holee...[:roll Not my problem if you don't know how market works. And again: where are those logi pilots who can sit on belt doing nothing for hours and are happy when they get paid by stupid miners.
That is an order that you can't buy from unless you buy every single cheaper item.
You said something's impossible. That was a lie.
Just because you choose not to protect your mining fleets doesn't mean it's impossible to do so. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 00:58:00 -
[47] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Just because you choose not to protect your mining fleets doesn't mean it's impossible to do so. But if that logi pilot is alt of ganker? How can I know that?
Making friends or using your own alt. Doesn't take away from the fact (as you seem to be admitting) that it's possible. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 01:02:00 -
[48] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Making friends or using your own alt. Corpmates only log in to change skill queue and my only RR skilled character is my Guardian/Hulk pilot.
That's your problem. If tanking your hulk isn't viable in your special snowflake situation, so many other options are available (and it only takes a few weeks at most to train a serviceable RR pilot). -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
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Posted - 2012.07.02 01:11:00 -
[49] - Quote
Jorma Morkkis wrote:Tippia wrote:or skill another character for Basilisk. One of them is pretty much locked to science skills for a very long time. And my third character hates Caldari ships and people.
Use a Dominix. Or an Abaddon, or whatever. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 01:13:00 -
[50] - Quote
Jorma Morkkis wrote:Tippia wrote:Still your problem. The fact remains: it can be done and your choosing not to do it for whatever reason doesn't make it impossible. So, you're suggesting that I should remap one of my characters from int/mem to per/will just becaus of this?
That's your choice. It is also possible to train off map. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 01:22:00 -
[51] - Quote
Jorma Morkkis wrote:Tippia wrote:I'm suggesting that the flaws you insist exist in the Hulk are results of your own decisions. The problem is you, not the ship. There must be something wrong in my Hulk because gankers usually leave belt after scanning(?) and I don't see them for very long time. If they warp later to belt I'm on they warp away fast if I'm the only one on that belt.
Hey look, tanking your Hulk works.
Just like we've been telling you for weeks.
Christ -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 02:34:00 -
[52] - Quote
Jorma Morkkis wrote:Tippia wrote:Then I'm suggesting that you are a liar and that the flaws you insist exists in the Hulk don't insist at all and that you know this full well from your own experience, so you can stop it with the blatant idiocy and wilful ignorance.
No, I'm just a stupid miner who is a bit paranoid and got obsessed with tanking exhumers after losing one mining barge in w-space.
If that were true, you wouldn't continually and willfully bring up assertions that have been previously shown to be false. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 03:50:00 -
[53] - Quote
Denidil wrote:Mallak Azaria wrote:Denidil wrote:Mallak Azaria wrote:
Losing an expensive ship to a cheap one isn't something that should be changed. The people losing expensive ships either need to change their habits, move to more quiet areas of space or fit a decent tank that can potentially survive long enough for the CONCORD response.
the ship must be capable of fielding a decent tank A Hulk pilot that has realised that he needs to sacrifice his MLU's & cargo expander rigs often has said decent tank. They are however, the 1%. I ran in to one a couple of weeks ago that survived 2 shots from an Alpha tornado in 0.5 space. While I got him in to structure, he still survived. Why? Because he fielded a decent tank. 30k EHP with max skills is not a decent tank for a cruiser sized hull, what are you smoking?
1) Why?
2) As we've spent pages pouring over, a properly fitted and flown Hulk cannot be ganked without massive isk losses on the part of the gankers or an absurd number of participants (and still, significant isk losses)
3) Most cruisers with common fits are right in that 30k EHP area or less. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 04:32:00 -
[54] - Quote
Alaya Carrier wrote:Tippia wrote:Alaya Carrier wrote:The point is, this is not the 11000th shoddy "miners should die" thread.
Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do. No, the point is that the whole GÇ£onoz, Hulk cannot be protectedGÇ¥ line that miners always trot out as soon as risks in highsec are discussed is fundamentally ill-informed and that the risk is of the miner's own making more than anything. No, the point is that you are NOT supposed to turn every thread in a Hulk debate. Couldn't you please read the topic and stick to it? Pipa Porto wrote: Hey, being at the top of the mining game takes effort. OH SAY IT ISN'T SO!
Miners can choose how well protected they want to be. If you get into a ship before you're able to fit it to easily perform the duties you want it to do, that's your choice. You might want to fly it in such a way that you can compensate for your lack of fitting skills.
Tippia and I are simply pointing out that a Hulk can be tanked against all reasonably likely ganks.
Hey! And who cares! Are you going to "simply point out that Hulk blah blah" even in the "What is the Avatar above you is thinking" and "Like and get likes" threads next?
Someone posts a lie about mining, might as well call them on it. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 04:36:00 -
[55] - Quote
Alaya Carrier wrote:Pipa Porto wrote:
Sorting out your mining protection fleet is your job. And there are services who do exactly that.
And no, people in Nullsec don't do mining defense fleets because the miners in Null aren't brain dead and can protect themselves (by escaping).
That's why I absolutely LOVE cloakies in 0.0 and local should be removed.
Removing Local removes the cloakies power.
Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.
If you want no local, go to WH space. Choose the mechanics that you prefer. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 05:27:00 -
[56] - Quote
Alaya Carrier wrote:Pipa Porto wrote: Removing Local removes the cloakies power.
Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.
If you want no local, go to WH space. Choose the mechanics that you prefer.
Local is an outdated mechanic that should NEVER make into a PvP game. As for cloakers getting power removed, you are seriously wrong. If anything, they'd become invaluable gates watching tools.
Meant to say the AFK cloakies.
And again, if you don't like Local, EvE already caters to you. But since you're the one screaming to stay on topic, how in the world is this a Nerf Local thread? -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 05:45:00 -
[57] - Quote
Mistah Ewedynao wrote:
LOL u and all u griefin buddies are the redundant ones. Tell me how you can really think that gankin a T1/T2 fitted hulk with a a few Tier 3 BC's can be profitable? You are griefers, plain and simple and as such should be perma banned. There is absolutely no profit in ganking hulks with tier 3 bc's. Therefore it IS griefing.
And don't bother either Porto. You are a Goon disguised as a ugly girl, or in your other self, Mussolini's fatter brother.
I'm in Waffles, thank you very much. My Sig clearly links my main.
Nowhere in the EULA does it describe ganking for reasons other than profit as griefing. It describes specific actions and labels them as such.
By the way, I think multi-Tier3 BC ganks of Hulks are rare enough to be essentially nonexistent (because they're enormously expensive). The vast majority of Hulks (the ones whose owners don't bother to tank, cause apparently they're not valuable enough) are easily ganked by a coupla Dessies for an assured profit. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 05:47:00 -
[58] - Quote
Alaya Carrier wrote:Pipa Porto wrote:Alaya Carrier wrote:Pipa Porto wrote: Removing Local removes the cloakies power.
Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.
If you want no local, go to WH space. Choose the mechanics that you prefer.
Local is an outdated mechanic that should NEVER make into a PvP game. As for cloakers getting power removed, you are seriously wrong. If anything, they'd become invaluable gates watching tools. Meant to say the AFK cloakies. And again, if you don't like Local, EvE already caters to you. But since you're the one screaming to stay on topic, how in the world is this a Nerf Local thread? "Asking to please do not derail" is well different than screaming. But I see you just can't write something that won't aggress somebody else, eh?
You should have seen what happened when I made a list of some 16-20 options Miners could use (with varying levels of safety) to avoid suicide gankers. Oh, the shouting and the tears. Something about not seeing why Hulks need a ridiculous tank boost seems to tick people off. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 06:24:00 -
[59] - Quote
Mistah Ewedynao wrote:Right....and U went straight from the Goons arch enemy corp to Sunshine and Lollipops? And now all u do is talk about how cool ganking is. Keeps the pubbies happy right? Where u hidng Lady Skank and her alt? This place is freakin hilarious. Porto the wannabe Mussolini and Tippia the spy giving anti-ganking advice.  
I have never once claimed to make the trains run at all, let alone on time. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
212
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Posted - 2012.07.02 08:21:00 -
[60] - Quote
Mistah Ewedynao wrote:It's Ok Porto. Like Mussolimi, u 2 faced mofo's all get hung in the end. I plan to attend yours, hanging that is. In game of course. The good thing u can look forward 2 is the f fact that you will, after all the money u have invested, finally be well hung. Should make Tippia happy. 
Well hey, I should hope so. Good sized, fun toys do tend to get expensive, especially when you include the cost of the harness.
Anyway I think it was Mussolini who got hung. Mussolimi is, as far as I know, just a false cognate with the phrase "Moo, Silly Me"
(By the way, what have I done to twist up your knickers so?) -RubyPorto
IB4TS |

Pipa Porto
School of Applied Knowledge Caldari State
212
|
Posted - 2012.07.02 08:26:00 -
[61] - Quote
Ruareve wrote:
EVE has a lot more appeal than just PVP. Trying to say it's only a PVP game is doing a disservice to everyone that enjoys mining, PVE, the economy, exploration, or whatever else they like. The game can support all kinds of playstyles without forcing someone to do something they don't like.
EvE has a lot more appeal than ship to ship combat. That is true. However, every activity you do in EvE negatively affects the other players you are competing with negatively. Every Isk/LP/Mineral you harvest makes my Isk/LP/Minerals worth less than they were before. Everything in EvE pits you against other players. Removing the ability for people to harm their competitors doesn't fit with EvE.
If you want to see what happens to EvE when Risk is optional, I invite you to check out SiSi or SW:G -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 08:50:00 -
[62] - Quote
Tippia wrote:Jorma Morkkis wrote:Volume: Hulk: 200k m3 Cruiser: 120k m3 Battlecruiser: 234k m3
Mass: Hulk 40M kg Cruiser: 11,2M kg Battlecruiser: 13,5M kg Fine, so they're frigates, and thus tank outstandingly well for their classGǪ Incursus: Low Slots 2 Med Slots 3 High Slots 3 Hulk: Low Slots 2 Med Slots 4 High Slots 3 
You forget, they're T2.
Cheetah Low Slots 3 Med Slots 4 High Slots 3 -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:00:00 -
[63] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:And according to your logic: Drake isn't battlecruiser, it's a moon. No, you're confusing me with you again. You're also engaging in a fallacy commonly referred to as GÇ£moving the goal postsGÇ¥. No, you're the one who compares ship sizes only with sig radius. So, therefore Drake isn't battlecruiser. More like capital and shouldn't be allowed in hisec.
What capital has a 285 Base Sig Radius?
By the way, Cane is 240, Harbi 265, and Myrmidon 300 (ouch). Looks like the Drake is firmly a BC. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:08:00 -
[64] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:What capital has a 285 Base Sig Radius? So, you want to use it untanked in combat? Sorry baby, but even PVE would be quite difficult with that.
There you go moving the goalposts.
The Hulk is a Cruiser Class ship because its base Sig Radius is similar to all the other Cruiser Class ships. HACs, HICs, etc. Also it's packaged size is the exact same as all the other Cruisers.
The Drake is a BC Class Ship because its base Sig Radius is similar to all the other BC Class ships. BCs and CSes. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:13:00 -
[65] - Quote
Jorma Morkkis wrote:Tippia wrote:By the same token, how many Drakes can you put into one? One. So, how do you put three cruiser sized Hulks into Orca's SMB? I'm sure CCP would like to know about this exploit. I know I can put three cruisers into SMB, but I can only put two Hulks into it before available space runs out.
Tippia never claimed you could fit 3 Hulks in there. All ships of a class have different assembled sizes.
How you coming on that 2km/s Cloaked Ship and those 6 further 80k EHP cruisers? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:29:00 -
[66] - Quote
Jorma Morkkis wrote:Tippia wrote:So please quote the bit where I said that you could fit 3 Hulks in an Orca. You claim it's cruiser sized. Let's use Arbitrator in this example because it's well known T1 cruiser hull. Orca's SMB: 400k m3 Arbitrator: 120k m3 3 * 120k = 360k m3 400k m3 > 360k m3
As it happens, the Arbitrator's Sig Radius is 282. I believe that that is, according to you, a Moon or a Capital ship.
The Hulk is a Cruiser because it packages into 10k m3. Same as every other Cruiser. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:39:00 -
[67] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:As it happens, the Arbitrator's Sig Radius is 282. I believe that that is, according to you, a Moon or a Capital ship. Try again, troll.
Honest mistake. I read the wrong entry.
Gonna rectify some of your mistakes, like your "Most Cruisers have 80k EHP" or your "2km/s Cloaked ship"? Or, by your logic, are you a troll for making an assertion that's provably false? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 09:57:00 -
[68] - Quote
Jorma Morkkis wrote:Tippia wrote:Neither do normal cruisers (unless you do to them what you do to the Hulk to effectively give it 100k+ EHP). Hulk is tech 2 ship. It has tech 2 resists. You should compare it to tech 2 cruisers. Devoter for example can easily reach 100k with just T1/T2 modules. Tippia wrote:It still fits well inside the cruiser bracket, both in terms of how it takes and how it tanks damage, and your litany of goal-post fallacies doesn't change this fact. Mechanics-wise, it's a cruiser when it comes to survival, which is the topic at hand. Yeah, tanks like a cruiser? Two ships can destroy it before Concord spawns.
A HIC. You mean the Ship Class that does nothing other than Tank? Really. You're gonna set your stake there?
By the way, a Vaga fit to do its job is hard pressed to beat a Hulk's tank. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:05:00 -
[69] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:A HIC. You mean the Ship Class that does nothing other than Tank? Is there a tech 2 mining cruiser?
Yep. The Hulk. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:17:00 -
[70] - Quote
Jorma Morkkis wrote:Tippia wrote:No. You can stop lying since you already know full well that this isn't true. Regardless, the same holds true for the other cruisers so the Hulk still tanks like a cruiser. - Hulk with 38,7k EHP - 2x T2 fitted Talos - No logis Do you really think that Hulk could survive?
Your Choice not to use the tools available does not make those tools unavailable. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:20:00 -
[71] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Do you really think that Hulk could survive? Yes, since you can easily keep it from being destroyed if you want to. And anyway, as mentioned, this doesn't mean it tanks worse than your average cruiser. Do this: - Undock - Go to hisec - Warp to all belts in 5 different systems - Answer this question: how many logis you see? And same goes for Port.
Their Choice not to make use of the tools available does not mean that the tools do not exist. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:28:00 -
[72] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Do this: No. The simple fact remains: you cannot kill a properly tanked Hulk with two ships before CONCORD arrives. Your decision to not properly tank the Hulk doesn't mean it can't be done GÇö it means your scenario gets disqualified on the grounds of colluding with the enemy. Again, if you're going to make such a stupid claim, do it properly: say that you need zero ships to destroy a Hulk before CONCORD arrives. Hulk fit you posted earlier has 38,7k EHP Amount of damage two Taloses can put out within 20 seconds (according to your suspicious research): 72880 38700 < 72880 Try again.
Amount Repped during that time ~89k EHP. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:40:00 -
[73] - Quote
Tippia wrote:Jorma Morkkis wrote:Warp 1 or 2 Nagas @ 200km. = Dead Scimi. = CONCORD arrives = no Hulk kill. (We're going to overlook for a moment that, no, the Scimi GÇö or more accurately, the Basilisk GÇö does not die if you do that.)
I feel this strange sense that we've covered this ground with Jorma before. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:48:00 -
[74] - Quote
Jorma Morkkis wrote:Tippia wrote:(We're going to overlook for a moment that, no, the Scimi GÇö or more accurately, the Basilisk GÇö does not die if you do that.) Yeah, 467 dps at 240 km isn't enough. Try again.
Yep. 467 dps will not gank the 40k EHP a 4 rep, cap stable Scimi fields.
But we're not talking about a Scimi, we're taking about a Basilisk.
[Scimitar, Scimitar - 4 Large Transporters]
Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Damage Control II
Cap Recharger II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II 10MN Afterburner II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Medium Ancillary Current Router I Medium Ancillary Current Router I
Light Shield Maintenance Bot II x1 Warrior II x1 -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
213
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Posted - 2012.07.02 10:53:00 -
[75] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Yep. 467 dps will not gank the 40k EHP a 4 rep, cap stable Scimi fields. Who said you shoot Hulk with those Nagas? 'Cause I didn't.
Scimi. Sci-Mi. Short for Scimitar. Not Short for Hulk.
Anyway, your count is still 4 Tier3 BCs, not the 2 you claimed. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:21:00 -
[76] - Quote
To stop this moving the golaposts business.
Jorma, you said that there was no way to tank a Hulk to survive a 2 ship gank. We have shown you how to do exactly that.
You've now added more ships to try to counter us. If you'd like to do that, you must first admit that you can, in fact, tank a Hulk to survive a reasonable 2 ship gank.
You also happen to owe us a 2km/s cloaked ship and 6 more 80k EHP cruisers. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:22:00 -
[77] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:That's with one T2 Reactor Control Unit... You fitted it with T2 transporters, didn't youGǪ?  [Basilisk, Basi] Damage Control II Reactor Control Unit II 10MN MicroWarpdrive II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II [Empty Med slot] Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Medium Core Defense Field Extender I Medium Core Defense Field Extender I Light Shield Maintenance Bot II x5 Inherent Implants 'Squire' Engineering EG-606
Basi's don't fit MWDs.
53k EHP Omni, 75k vs Void, 40k vs Fusion, 43k vs Quake [Basilisk, Miner Saver]
Power Diagnostic System II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II 10MN Afterburner II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Medium Ancillary Current Router I Medium Semiconductor Memory Cell I -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:27:00 -
[78] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Basi's don't fit MWDs. Your fit doesn't have 80k EHP against Spike though...
75k. An what gank do you propose will be doing 75k damage with Spike?
75k/(20s*500dps)=8 Nagas.
You're now at 10 ships to perform your "Two Ship Gank" -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:33:00 -
[79] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:75k. An what gank do you propose will be doing 75k damage with Spike? Not even close with those rigs.
1) Plug it into EFT.
2) Are you going to address the fact that this "Two Ship Gank" has ballooned to 10? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:35:00 -
[80] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Not even close with those rigs. Not only close, but even 68 EHP overGǪ Thermodynamics is your friend. 143k EHP with overheating?
She meant 68k EHP over the ganking power of your 2 Nagas, or something like that, I believe.
The total is 75k EHP vs Spike. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:42:00 -
[81] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:and we were discussing T1 Cruisers at the time you promised that "Most Cruisers have 80k EHP" Actually quite a few of them can tank over 80k damage over that 20 seconds it takes to Concord to spawn. With logis! 
And that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:46:00 -
[82] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:And that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." If Hulk has over 100k EHP for 20 seconds with logistics support. Most cruisers are quite close to that with logistics support.
Again that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." Because Reps are not EHP. They are Tank, a separate stat. Also seperate is the amount of damage that a Specific type of gank needs to do to kill something before CONCORD.
You said that most Cruisers have 80k EHP. Not that they require 80k damage to kill in a gank. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:54:00 -
[83] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Again that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." Because Reps are not EHP. They are Tank, a separate stat. Also seperate is the amount of damage that a Specific type of gank needs to do to kill something before CONCORD. You posted something different earlier: Pipa Porto wrote:Against Void, the fit at the end of this post, when repped for the 20s duration of a Gank, has 39k EHP, and is repped for a total of 89,040 EHP.
Oftentimes, words are omitted when they would appear redundant if included.
"repped for a total of 89,040 EHP repped." would be the full phrase without the omitted word.
See how it appears redundant. The term EHP, or Effective HP, is used to differentiate from Raw HP. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
214
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Posted - 2012.07.02 11:59:00 -
[84] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Oftentimes, words are omitted when they would appear redundant if included.
"repped for a total of 89,040 EHP repped." would be the full phrase without the omitted word.
See how it appears redundant. The term EHP, or Effective HP, is used to differentiate from Raw HP. And now you think RR is EHP...
Where did I say that? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
215
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Posted - 2012.07.02 12:45:00 -
[85] - Quote
Jorma Morkkis wrote:No fleet bonuses and no suitcase if not mentioned: Maller: 81.2k EHP, no implants Navy Augoror: 101k EHP, no implants Gila: 97.6k EHP, no implants Devoter: 112k EHP, no implants Phobos: 97.3k EHP, suitcase, no implants Onyx: 106k EHP, no implants
I think that's 6 cruisers you two have been asking for.
We were talking about T1 cruisers when you promised that "most" fielded 80k EHP.
Only one of those you list is a T1 Cruiser. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
215
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Posted - 2012.07.02 12:54:00 -
[86] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:This isn't really a setup I tried It also entirely irrelevant. You already tacitly admitted that you were lying, and lying even more by posting fits that have nothing to do with the topic doesn't change that. You asked for cruisers. As far as I know all of those numbers I gave are for cruisers. Pipa Porto wrote:We were talking about T1 cruisers when you promised that "most" fielded 80k EHP.
Only one of those you list is a T1 Cruiser. So now you want to change it to only T1 cruisers when I provided the numbers?
Your assertion that most cruisers had 80k EHP was talking about "Cruisers," not "Heavy Assault Ships," not "Heavy Interdictors," not "Pirate Cruisers," not "Navy Cruisers," and not "Cruiser Hulls."
Unmodified, "Cruisers" means T1 Cruisers, as you clearly understood when you posted your first 4 ridiculous fits. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
215
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Posted - 2012.07.02 12:59:00 -
[87] - Quote
Jorma Morkkis wrote:Tippia wrote:Are you going to lie about someone promising you one? "Pyro" said something about it: Pipa Porto wrote:Show me the Talos that can do 110k damage before a shield rep cycles.
Link. If you're going to quote me out of context, have the decency to provide a link so I can see where the conversation was. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
215
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Posted - 2012.07.02 13:12:00 -
[88] - Quote
Since you have the annoying habit of quoting out of context, let me rebuild the Quote Pile.
Jorma Morkkis wrote: 1822 dps / Talos 2 * 1822 = 3644 dps Concord spawn time according to your suspicious research is 20 seconds in 0.5. 3644 * 20 = 72 880 Do you really think that's not enough?
Tippia wrote:Fair enough, I missed the 0.5 / 20s. On the other hand, that means we're talking about another 40k EHP, so no, it won't be enough. Hell, just a single Basilisk will push the EHP barrier to 93k in 0.5 (only 2.3k DPS requiredGǪ). You see, DPS can always be countered GÇö the only thing that assures destruction is alpha, and alpha costsGǪ
Jorma Morkkis wrote: Show me 110k EHP Hulk tank.
Pipa Porto wrote: Show me the Talos that can do 110k damage before a shield rep cycles.
So. We have you claiming that a Hulk needs 110k EHP to survive a 2 Talos Gank, when Tippia had just explained to you how Logistics work (for the umpteenth time).
For that to be true, those Taloses must be able to put out 110k damage before the first RR cycles. So, fine. You promised (by implication) a Talos that can deliver 55k damage before the first Rep Cycle lands, not 110k damage.
You willing to provide that now? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
216
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Posted - 2012.07.02 13:21:00 -
[89] - Quote
Jorma Morkkis wrote:Tippia wrote:Any other lies you want to 'fess up to? Such as the fabled cruisers that you never have been (and never will be) able to produce? Link. If you claim that I said "most T1 cruisers have 80k EHP" you post a link to back up your claim.
Jorma Morkkis wrote:baltec1 wrote:Coveter gets the same tank as most cruisers. I would like to see this 80k+ EHP Covetor. https://forums.eveonline.com/default.aspx?g=posts&m=1555694#post1555694 -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:27:00 -
[90] - Quote
Tippia wrote:Jorma Morkkis wrote:And that's Ruby saying something about T1 cruisers...  GǪand quoting parts of a conversation between that post and the previous one, liar. You immediately understood the meaning of the word then, liar, as shown by all your answers, so why are you lying about not understanding it now? Or should we add Gǣbeing able to readGǣ to your list-o'many-lies?
I think the major lie is "not having a recent traumatic head injury"
Seriously, Morkkis, I'm worried. Go to the Doctor already. Amnesia is a serious medical issue. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:30:00 -
[91] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:And that's Ruby saying something about T1 cruisers...  GǪand quoting parts of a conversation between that post and the previous one, liar. You immediately understood the meaning of the word then, liar, as shown by all your answers, so why are you lying about not understanding it now? Or should we add Gǣbeing able to readGǣ to your list-o'many-lies? Ok, so you see me posting something about "T1 cruisers" when I did only have word "cruiser" mentioned in my posts. I never posted specifically about "T1 cruisers"... 
And yet you showed understanding of the common meaning of "Cruiser" when you posted the first 4 fits.
When I go on a Cruiser roam, I don't expect to see T3s, HICs and HACs. I expect to see Cruisers. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:31:00 -
[92] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Amnesia is a serious medical issue. Ever heard of timezones?
The ability to Remember conversations you have had isn't affected by timezeones, last I checked. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:35:00 -
[93] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:And yet you showed understanding of the common meaning of "Cruiser" when you posted the first 4 fits. You asked for those...  What makes you think that T2/T3 cruisers aren't cruisers?
Because they're Heavy Assault Ships, Heavy Interdictors, Force Recons, Combat Recons, and Strategic Cruisers instead. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:42:00 -
[94] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Because they're Heavy Assault Ships, Heavy Interdictors, Force Recons, Combat Recons, and Strategic Cruisers instead. You haven't noticed that they all require racial cruiser skill at 5 and are under "Cruisers" category in game.
You haven't noticed that you're constantly moving the goalposts?
If you want to bring in all cruiser hulls fine. Show a plurality (35) common Cruiser (by your definition, you now need a plurality of all 57 Cruiser hulls) fits with 80k+ EHP.
If they're not Common fits, then it's not "Most" because nobody flies a BB without ECM, etc. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
217
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Posted - 2012.07.02 13:48:00 -
[95] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:nobody flies a BB without ECM You just don't know how to bait with Big Brother.
Ok, fine. Post your 35 80k+ EHP common Cruiser Hull fits. Bait can be included.
1 Fit per Ship.
I'm going to bed. I expect 35 Fits here by the time I'm back on. -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
225
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Posted - 2012.07.02 18:59:00 -
[96] - Quote
Jorma Morkkis wrote:Andoria Thara wrote:If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off. If Hulk moves at 3/4 of max speed Orca can't keep up with it. Hulk also runs out of strip miner range in around 5 minutes (max range bonus form Orca's range link).
Oh for christsake. We have been over this so many times.
The Orca can fit a tractor beam and you can fly in a quasi orbit around the asteroids using bookmarks. The Orca can fit a bunch of webs (same with the Hulk) and you can mine with both aligned with a Safe spot or POS. And finally, the Orca, with its 66.8m/s max speed can keep up with 75% of the Hulk's base 87.5m/s or 65.6m/s.
Stop lying about things that have been explained to you in great detail.
And where are the 35 fits of different Cruiser Hulls with 80k EHP. I let you include all normal Cruiser Hulls, like you asked, when are you going to deliver? -RubyPorto
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Pipa Porto
School of Applied Knowledge Caldari State
225
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Posted - 2012.07.02 19:06:00 -
[97] - Quote
Volar Kang wrote:In reference to the OPs original post,
You ask what is an acceptable risk. Undocking a hulk that costs 200 million and having it blown up by a destroyer in less than 8 seconds by a ship that cost 20 million is not what I would call acceptable. A person can not tell when he will be attacked since he is not at war with any corp. He can not fight back at the time since a hulk has no weapons and it would cost him many millions to war dec the offender and pay for mercs who may or may not do a good job. It is honestly much safer to join a 0.0 alliance and mine now than it is to do it in empire space.
You also ask what affect this will have on the game. Ganking is going to attract a certain type of person. Honestly, who decides to join a game simply because he can get easy kills? Is that the type of person you want more of in Eve? On the other hand, if mining is made safer, would more people be willing to play knowing the industrial side had less risks than it does today? Would you want more of those types of people playing Eve?
Regardless of your other questions, think about it from the CCP CEOGÇÖs perspective. Do you think the games vision was for empire mining to be as risky as it is currently? Why are there police in empire space but not in low-sec or 0.0? Was empire space meant to be at least a bit safer than low and 0.0? Are there better ores to mine in low/null sec to make up for the risk of mining there? Does CCP really want the game to be so brutal that new players could lose their ships in empire at the drop of a hat?
When EvE shipped there was no Suicide ganking because CONCORD was tankable, and killable. Mining has been made safer dozens of times. The only way to make it safer would be to remove the ability to shoot them in the first place. There are two easy examples of what happens then; look how many people are mining on SiSi and in SW:G....
Mining in HS is exactly as risky as the Miner makes it, since there are plenty of ways to make your Hulk either hard or impossible to kill.
And who decides to join a game that explicitly allows violence anywhere then complains that he found violence somewhere? -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 19:49:00 -
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Andoria Thara wrote:Thor Kerrigan wrote:When the AI becomes so good your survivability becomes equivalent to the previous model, the only difference is who collects tears. Is the real issue at hand that people feel better when there is not an actual players behind your loss? Worse, you can't even fight the AI back because essentially, the game does not care. I hadn't thought of it that way. If the missions had random spawns that did more damage, it could increase ship losses in highsec, and bring in some oh **** moments to missions. Currently they are pretty boring, and barely have any risk other than ninja looters. It doesn't matter who does the killing to me, as long as there is some risk involved, otherwise it just turns in to another boring grind. PS: I started doing level 4s right after I was able to fly a battleship, and was able to solo 90% of the missions with no problems at all. Either I'm really good at flying space ships, or the missions are just too **** easy.
They tried that with Incursions and WHs. No matter what the difficulty of NPCs, people will farm them, and they will figure out how to do it with no risk from the NPCs. -RubyPorto
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Posted - 2012.07.02 19:50:00 -
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Jorma Morkkis wrote:Pipa Porto wrote:The Orca can fit a tractor beam and you can fly in a quasi orbit around the asteroids using bookmarks. The Orca can fit a bunch of webs (same with the Hulk) and you can mine with both aligned with a Safe spot or POS. And finally, the Orca, with its 66.8m/s max speed can keep up with 75% of the Hulk's base 87.5m/s or 65.6m/s. Not tanking a Hulk, you say? That's a very bad plan you have there.
Since you're aligned, a ganker can't get the first shot off. We've been over this. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 20:08:00 -
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Andoria Thara wrote:Pipa Porto wrote: They tried that with Incursions and WHs. No matter what the difficulty of NPCs, people will farm them, and they will figure out how to do it with no risk from the NPCs.
I can see that happening.. every other MMO I've played always has impossible areas that get put on "farm status" after a little while. Honestly, I think highsec is fine the way it is. You're not going to get AI that's as good as an actual player. There are still some decent pirates out there that will convo and sometimes offer tips on things you could have done differently. Even had a ninja looter contract my wreckage and mission loot to me after talking for a bit. Some people take a ship loss WAY too serious, and fly off the handle like a lunatic.
100% agreed. -RubyPorto
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Posted - 2012.07.02 20:51:00 -
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Jack Togenada wrote:I wouldn't mind random PvP when I'm missioning, exploring, ect. What I do mind is having a ship that's not setup for PvP being unable to effectively fight back when I get jumped in low sec. Ganking is fine and all, but having a real opponent that's setup to fight back is the way to go for long term enjoyment.
My 2c: Change low sec rats to require PvP fits to fight them and reduce the number of pirates in low sec. When it comes to predatory creatures the ratio of prey to predators needs to be at least 10/1 if not 50/1. I'd suggest pirates not being allowed to use low sec gates (even in pods) when their sec status drops too far.
You can use PvP ships to do any mission/complex/etc. It just might not be perfectly efficient.
Closing gates is laughably stupid. -RubyPorto
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Pipa Porto
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Posted - 2012.07.02 21:14:00 -
[102] - Quote
Andoria Thara wrote:Jack Togenada wrote:I wouldn't mind random PvP when I'm missioning, exploring, ect. What I do mind is having a ship that's not setup for PvP being unable to effectively fight back when I get jumped in low sec. Ganking is fine and all, but having a real opponent that's setup to fight back is the way to go for long term enjoyment. I use PvP fits while ratting all the time. It may not be as affective, but it works. I'm really not worried about maximizing my isk/hour though, I'd rather just have fun. I wonder what eve was like before killboards. When pirates actually ransomed people and let them go, for the ISK, not for the stupid KM. Wish I could've been around back then.
There are still plenty of pirates who honor ransoms. And there have always been those that don't.
No different then from now. -RubyPorto
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Posted - 2012.07.02 23:28:00 -
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Spaceork3001 wrote:I think i could be labeled as a "carebear" im running LVL 4's ATM. As someone stated here before, many "carebears" do feel bullied, i mean other people shooting you, and then making fun of you for being angry, thats not very...kind. But dont get me wrong, that is what makes the game so awesome, people can do whatever they want, and all people try to get into conflicts, espeacially when they know they can handle it. And i dont mean only PVP-ers, look at the market, traders compete and even if they are in highsec there is risk for them. I think there should be an area, something like a "no PVP area". You could be running missions, you could be mining, you could trade, but all these activities would be nerfed (CONCORD tax / debuffs like in incursion systems...). So that people can make enough for a PLEX and some spare change with casual playing (5-7 hours a week).
There is a no-PvP area in EvE with the rewards nerfed appropriately. It's called SiSi. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 01:22:00 -
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Masik Dreamweaver wrote:Thor Kerrigan wrote: I think 100% safety in highsec is not fair while you can still keep supplying isk and items into the economy. It would make highsec income grossly overpowered in regards to other sec regions.
this topic came up in ts other day with rdn.. there are 2 main problems 1. high sec should mean 100% safe with sec status 1 and declining thereafter. 100% safe should include a system that helps newb players with maybe repping and maybe super dmging ships responding with in a couple secs instead of 10. these benefits should be less and response time more as sec status lowers. 2. this goes with number 1, risk vs reward is not in play in high sec. with these included security features reward should be lowered. lower level agents available and small roids and roids available based on sec status. a trade hub should by all means have the purest of protection while your outlying areas should be less protected
Newbie systems already have certain protections. -RubyPorto
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Posted - 2012.07.03 05:24:00 -
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DeMichael Crimson wrote:Now if this thread was actually about a real Suicide Gank, like 1/2 dozen Mercs in Battleships who spend weeks to months tracking a target, using Locator Agents and then scanning said target in system to hot drop and assassinate target in high security, then maybe it would be worth an answer.
You can use the tools available to make it so that someone needs to do exactly that if they want to specifically kill you. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 06:08:00 -
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DeMichael Crimson wrote:Pipa Porto wrote:DeMichael Crimson wrote:Now if this thread was actually about a real Suicide Gank, like 1/2 dozen Mercs in Battleships who spend weeks to months tracking a target, using Locator Agents and then scanning said target in system to hot drop and assassinate target in high security, then maybe it would be worth an answer. You can use the tools available to make it so that someone needs to do exactly that if they want to specifically kill you. Been there, which is why I brought it up. Now that's real Suicide Ganking. IMO a single Destroyer killing a Hulk mining in high sec is just taking advantage of unbalanced game mechanics.
The only reason that's possible is that the Miner has refused to take advantage of available game mechanics.
The miner makes a choice when he fails to put any tank on his 300m isk investment. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 06:44:00 -
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Ishtanchuk Fazmarai wrote:Thor Kerrigan wrote:Ishtanchuk Fazmarai wrote:Thor Kerrigan wrote:(...)
Is it really "The Rush" being the only factor you don't like the ship-to-ship PVP aspect of the game? As I think as him, I wil answer too... it's not just "the rush", it's the impossibility to disincentive it within a ruleset aimed at make abuse as easy and amusing as possible for the perpretators and don't give a **** of the victims. Even gankers have a predator. It can be the market or other gankers. Or the blob. People who perform under the average always resent those who perform better. The real question is: are the same tools given to everyone? Since the answer is yes, if your choice is sub-optimal you can only blame yourself. The same tools? HAH! A miner's tool is a tankless ship worth 400 million and which takes several months to fly, whereas a ganker's tool is a ship the noobs get from the tutorials for free and worth 2 million at most. Of course, the miner can go sub-optimal and tank the Hulk with a hundred million iSK so it makes a bigger killmail once it meets a gang with four additional hooligans. And then they will have a laugh for the miner's pitiful effort to tank the Hulk. In order to play his game, a miner puts on the table a giant bullseye worth many hours of his life, whereas gankers put nothing worthy on the table. So, "same tools" my ass.
A Hulk can, with simple T2 Fittings tank itself such that it cannot be profitably ganked. With a little more effort, it cannot be ganked for less than the cost of its hull. We've gone through this many times.
In addition, with a little effort, a Hulk can escape all ganks. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 17:45:00 -
[108] - Quote
DeMichael Crimson wrote: I never advocated for the nerf of suicide ganking. What I advocate is a buff to mining ships pertaining to their defensive attributes to bring them more in balance with the recent buff to Destroyers damage attributes.
Actually, since Hulkagedden is now a constant event and is paying all suicide gankers for mining ships destroyed, you're asking a loaded question.
In my opinion the only 'honorable' suicide gankers are paid Mercs who spend time (days, weeks, months) tracking a target, using locator agents and scanning or camping a station resulting in a stealth hot drop and assassination of target in high security.
As far as Suicide ganking is concerned, the Dessie buff is the balance to the insurance nerf. You don't get two "balances" for one buff. In addition, you still have at least a half dozen suicide gank nerfs from before that (all the times CONCORD has been sped up, etc.). Which nerf is going to be enough? Because I remember much crow from the miners about the insurance nerf being the last one needed.
Yeah, not everyone roleplays. If you choose to gank like that, have fun. It's not everyone's cuppa. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 19:32:00 -
[109] - Quote
DeMichael Crimson wrote:Tippia wrote:DeMichael Crimson wrote:Wrong, the belt replenishes itself. GǪwhich doesn't make it wrong: the ore is no longer available to the latecomer and he has to try again when the competition reopens the next day. By your logic, sports is not competition because the tournaments and prizes replenishes themselves. Quote:Wrong, only if he does advanced sell option. No, he affects the prices regardless GÇö buy orders get fulfilled, removing them from the board, which activates new prices. Whether or not there is another miner present in the belt is entirely irrelevant: the ore is gone and latecomers cannot extract it. The first miner got there first and got the prize (same goes for the buy orders he directly sells to). OMG, you gotta be kidding. Talk about clutching at straws. If you really think people are going to buy that load of snake oil, 
Somebody hasn't done their Econ Homework.
Increased Supply absent Increased Demand puts a downward pressure on prices. -RubyPorto
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Pipa Porto
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Posted - 2012.07.03 19:39:00 -
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Soundwave Plays Diablo wrote:Quote:So we're looking at <400 DPS over 20 seconds in 0.5, or 8,000 per ship. That means you can quite trivially survive 3GÇô4 of them will stand a good chance at 5 with some outside help (or with the aforementioned ECM drones). My EFT claims that they cost a but over 2M a pop, and since you apparently need 6 of them to ensure victory (and even more if we move out of 0.5), so that's 12M per gankGǪ which means we're rather quickly approaching the limits of profitability. 1. Always spawn concord to another belt. 2. Every ganker after the first gets 3 seconds; concord kills 1 at a time. 2. Its about 2 mil or so for the t1's, and you get an average of 20 mil a kill.
1. If someone goes GCC in your system, it's not safe to be there anymore. Dock up. 2. They may live longer, but the CONCORD cruisers will Jam/Neut/Dronescrew you all at the same time. 3. A meta fit Dessy costs 7-8m now. Ganking has put an upward trend on prices for gank ships. With all t1, you'd need ~6 to gank a tanked hulk (more with ECM drones), so that's at least 12m per gank (and 6 people + scout/looter + Orca) -RubyPorto
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Pipa Porto
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Posted - 2012.07.04 19:08:00 -
[111] - Quote
Delen Ormand wrote:Ishtanchuk Fazmarai wrote:Delen Ormand wrote:Tippia wrote:Delen Ormand wrote:Why does it matter? It matters because of the offered definition. If all you want to do is engage in something that requires very little attention so you can just spend time chatting, why mine? If I were to guess, it's because you get some ore out of itGǪ meaning you don't have to go to the market for that ore. That's not a GÇ£non-PvP reasonGÇ¥ GÇö it means you're changing to competitive arena. You are still trying to get your hand on resources that other players are interested in. Going to the market would be to GÇ£non-PvP mineGÇ¥ GÇö you are getting ore without competing for what's available in the belts (except, of course, that the market is itself a PvP arena). If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread. If it's the last loaf, the next guy may feel inclined to differ from you... He might, if he were, for example, a paranoid schizophrenic.
Or an Economist.
If you provide an increase in demand for something, the prices for that thing will rise until either demand drops or supply rises to compensate.
Visa Versa for increasing supply. -RubyPorto
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Pipa Porto
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Posted - 2012.07.04 22:41:00 -
[112] - Quote
Soundwave Plays Diablo wrote:Quote: not the proper tanks we were talking about... That can still be alpha'd, every time. For less than the average drop. Period. Saying "it's aproaching not being profitable" is just another way of saying "profitable". Also, you do realize I said I was salvaging/looting? That makes a huge difference. Still no faction loot tho.
Show me an Alpha gank that can kill a 30k EHP Hulk for less than 30m (Loot+Salvage+GSF Bounties*). Alpha means a one shot.
*Technically, not a game balance issue, but I'll give you the extra leeway. -RubyPorto
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Pipa Porto
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Posted - 2012.07.04 23:41:00 -
[113] - Quote
Helioex wrote:Quote:1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response. Mining in HS is my equivalent of a trip down to the river to go fishing. I can sit back, crack a beer, and relax. Just like with fishing, I won't make much profit. For fishing I get dinner for a couple nights, for mining I get a few million ISK. Given that comparison, I want the risk to be minimal. Belt rats are the equivalent of losing a bobber, or fishing up a piece of junk. Those events are annoying, but accepted parts of fishing. Ganking is the equivalent of some random knob paddling up and sledgehammering your boat. This isn't something that happens when I go fishing to relax, and it isn't something that should happen when I go mining to relax. Quote:2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1. Profit doesn't matter; I'm relaxing and fishing, not going to work. If I spend a bunch of money (ISK) and upgrade to a commercial fishing trawler (Hulk) I'd like for that to at least pay my rent for the month (PLEX). Having spent that much money it becomes a job, something that I have to work at. Given that it becomes a job, it should also cover other expenses if I spend enough time at it.
Fly in something other than a Hulk if profit doesn't matter to you. I doubt anyone will gank a tanked Occator. -RubyPorto
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Pipa Porto
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Posted - 2012.07.05 02:14:00 -
[114] - Quote
Soundwave Plays Diablo wrote:I love this thread
It's a special little circle. -RubyPorto
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Pipa Porto
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Posted - 2012.07.05 21:37:00 -
[115] - Quote
Gerald Taric wrote:Force/reprisals will in most cases not end in good.
Heinlein would love you.
Lt. Col. Jean V. Dubois (Ret.) wrote:Anyone who clings to the historically untrue GÇö and thoroughly immoral GÇö doctrine that "violence never solves anything" I would advise to conjure up the ghosts of Napoleon Bonaparte and of the Duke of Wellington and let them debate it. The ghost of Hitler could referee, and the jury might well be the Dodo, the Great Auk, and the Passenger Pigeon. Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms. -RubyPorto
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Pipa Porto
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Posted - 2012.07.05 21:39:00 -
[116] - Quote
Soundwave Plays Diablo wrote:Tippia wrote:Oh, missed this oneGǪ Soundwave Plays Diablo wrote:That can still be alpha'd, every time. For less than the average drop. Period. No, they really can't. Exclamation mark. Hence the description Gǣproper tankGǥ. I misused the word "alpha". There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with. Not including the "bounty".
You can't gank 10 tanked hulks with 10 dessies.
If the Hulks are untanked, that's the Hulk pilot's fault.
Hulk Pilots, hear me. Don't be a Dodo, blind to the threat posed by the sailors. Fly, Fight, or Tank, and avoid their fate. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 05:59:00 -
[117] - Quote
Soundwave Plays Diablo wrote:Pipa Porto wrote:Soundwave Plays Diablo wrote:Tippia wrote:Oh, missed this oneGǪ Soundwave Plays Diablo wrote:That can still be alpha'd, every time. For less than the average drop. Period. No, they really can't. Exclamation mark. Hence the description Gǣproper tankGǥ. I misused the word "alpha". There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with. Not including the "bounty". You can't gank 10 tanked hulks with 10 dessies. If the Hulks are untanked, that's the Hulk pilot's fault. Hulk Pilots, hear me. Don't be a Dodo, blind to the threat posed by the sailors. Fly, Fight, or Tank, and avoid their fate. I can. Maybe you can't. You are probably just inserting the words "the same" in front of "10 dessies." If the hulks are tanked as much as you can tank a hulk, they will die every time. The more you tank them, the more the module drops will be worth. Once upon a time, maybe in winter of 2008, I was told on these very forums that you could escape hulk ganks if you did any number of things. I added up the math, and found out that was a line of bullshit. As I said earlier in the thread, the only chance of survival in a gank is an error on the part of the ganker. TL;DR I got ganked by pro gankers, then the guys that taught them how to gank taught me how to gank. I have since done it many times, and have only ever failed when someone in the fleet made an error. I have never failed when solo (multiboxing). Math tells me I am correct, expereience both being ganked and ganking tells me I am correct. People on the forums are telling me I am wrong. So goes the internet.
Ok, so the cheapest fit I can come up with for a Catalyst costs 2.36m per Pyfa's pricing (which doesn't count ammo). That means 10 of those costs 23.6m compared to the Hulks average of 20m worth of drops and salvage, and you have to include your own dropped modules (worth an average of ~400k per dead catalyst) to break even.
And of course, you've tied up 2.5 character hours (15m GCC*10 toons) to make, maybe a half mil in profit split among 10 characters (so it is only a profit if you don't value your labor at all).
I think what's confusing you is that very few Hulk pilots bother to tank their ships (that have tank bonuses), and I'm trying to suggest that they change that.
As for ways to stop ganks, Mining aligned offers a near 100% chance of survival, but that requires looking at the screen. Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen. Tanking a Hulk with logistics (if your gankers can expend the efforts of 10 characters to gank you, you can get one character to help you with RR) will stop all reasonably sane ganks (you need either 12-15 T2 Catalysts or 6 Tornados for an RRed Hulk). D-Scan will give you plenty of time to align and warp out (especially if you're in a mission pocket). -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 06:07:00 -
[118] - Quote
Soundwave Plays Diablo wrote:Quote:I think what's confusing you... Is that people keep telling me that I literally cant do something I have already done.
How were the Hulks you killed for profit tanked?
Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 06:58:00 -
[119] - Quote
Tippia wrote:Soundwave Plays Diablo wrote:I am putting out over 6k damage per catalyst. 5 of them will kill a 30kehp hulk with absolutely no sweat. Not exactly sure where you are getting a 60kehp hulk. The problem is that you keep changing the variables around and not taking into account what's actually being said. At first, there was 10 dessies, which as Ruby pointed out removes any profitability from the deal. Now there's just 5 of them, which could make it profitable, but a horrible and very slow RoI. Already at 5, you're approaching unprofitability GÇö you get 1.5M ISK per pilot for 15 minutes' work. You might as well start belt ratting if that's the kind of money you're after, and you don't even have to change ships or system (if you're the kind to grind your sec status back up between attacks, that grind will be far more profitable than the gank). But even then, you skipped over the second part of his post: GÇ£Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen. Tanking a Hulk with logistics [GǪ] will stop all reasonably sane ganksGÇ¥. GǪand that's where you get the 60k EHP Hulk. It won't be in the form of buffer, though, but rather in the form of GÇ£amount of EHP you need to deal before the ship blows upGÇ¥. Well, except that against blasters, it can quite easily be closer to 120k as shown earlier in the thread. Hell, at the profit levels you're looking at just with your 5 catalysts, I'm already close to categorising it as a not GÇ£reasonably saneGÇ¥ even without the logistics. Oh, and if you look back in the thread, you'll have your fits. The beefiest one so far (unsupported) sits at a minimum of 38.7k EHP against blasters (more if you use kinetic-heavy ammo).
As a bonus, Scordite (the current second most valuable ore in the game) is found in 1.0 space (and lower), so there's very little excuse to be mining in .5 space, Home of Kernite, Plag, and Omber.
EDIT: Well, I guess Scordite's fallen. It's still the best HS ore, and even beats Crokite while only being 170k per Jetcan lower than Bistot. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 07:56:00 -
[120] - Quote
Alaya Carrier wrote: The BEST viable solution that actually works in practice is to:
- If the system shows more than 7-8 kills per day then switch it. - Set personal / corporation standings to terrible when you see some guys doing a gank. Include alts. - Not be totally AFK but check every some minutes that the above guys are not there. - Never EVER mine at the belt arrival point. Surprised the honorable theorycrafter did not mention this fundamental tip. - Fit enough tank to survive 1 - max 2 dessies. This will deter most of the casual gankers. More is overkill and will just kill your profit hard. - If you are scared to lose ships go play another game. EvE is a game where ships are meant to pop, and you are meant to be smart enough to make more than enough ISK than what you lose when you get popped. - In general avoid the "all skills to V + super implants" suggestions as they are as good as terrible Battleclinic fits. If I was a ganker I'd slobber at the thought somebody who went AFK 5 minutes would lose 1-2B in implants and would gank him at a loss just to see the tears.
Here you go. Mining since 3 years with all of *1* loss while having very decent yield ships and making 3-5B a month.
Guess what. That's the kind of stuff I actually advocate. But then I get yelled at with lies like "You can't tank a Hulk" or "If I'm aligned they'll bump me with a magic 2km/s cloaked ship" and so on.
So I try to dispose of those lies and the liars tend to keep the goalposts moving, leading to this ridiculous game of tag.
My favorite Hulk fit (that I actually might recommend to someone) assumes only that you have one partner (also in a Hulk), and one good safespot, and allows you all the freedom in the world to fit your Hulk as you desire.
2 Hulks with their mids full of webs active on each other, aligned to a safe spot at ~7m/s. If you have a hauler, the slight movement is easily compensated for with a tractor beam. The only reason you need a safespot is so that you can wait out your 60s aggro timer to dock. A POS works even better.
Another suggestion that I made when I first got dragged into this mess was to tank your hulks using only the midslots, and accept that you might be ganked while your attention is otherwise occupied, but trust that gank fleets usually aim for untanked targets.
The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:14:00 -
[121] - Quote
Soundwave Plays Diablo wrote: All because I'm "too lazy" to look through every KM I have on an exhumer, and run them through EFT to see which one has the highest EFT.
Like I said, I have a neutral alt, so I just passive scan the target first and fit for the hole. I call concord to another belt and get +6 seconds. I overheat. I count volleys, not DPS. I love how in Tippia math you only do 3k damage in a .8 system, but on the server you do 4600.
Funny thing, according to EFT, you could not possibly gank a mackinaw with 13kehp with only 2 destroyers. But its easy as hell once you understand the methodology. Done it many many times. It REALLY helps to have been on both sides of the fence also.
You are right, I never ganked a 38kehp ship with any amount of destroyers. But the 19k ones melt like butter with time for **** talk between them dying and concord killing me with only 3 destroyers. Again, EFT says its not possible, but that's what you get for EFT warrioring.
And big ups to S I L E N T Alliance for teaching me how to do this ****.
And nobody's saying that that doesn't work. I know for a fact that it works quite well.
But the reason it does work is that the miners are complicit in their own demise.
You see an unknown ship hanging around the belt, you should be strongly considering leaving that belt. If someone in local goes GCC, you'd better be warping out of your belt ASAP, because CONCORD's been drawn.
Not taking the fairly obvious hints that a gank is incoming is entirely the Miner's fault.
The miners have been claiming that the Hulk is untankable. We have been showing that specific claim to be false.
We all know that most Hulks in HS are untanked and AFK, but that's not the Hull's fault, now is it? -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:15:00 -
[122] - Quote
Soundwave Plays Diablo wrote:Quote:The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable. The whole theroycrafting started as soon as some jackass mentioned mining. This thread is about how much you should be able to make, and mining is not a part of that. And bumping for the win, as mentioned previously. It thwarts aligning.
Not if you're aligned already. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:24:00 -
[123] - Quote
Alavaria Fera wrote:Quote:The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable. Right. Because it will convince "external influences" to buff the tank. That said, the winter update will be interesting, since there's ships with more tank but less (asteroid) gank. Hah. Soon, we will unironically be telling gankee-criers to "learn to Procurer"
Et vidit Devs quod esset bonum. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:38:00 -
[124] - Quote
Alaya Carrier wrote:Pipa Porto wrote:The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable. You seem like you got invested by an Holy Duty to enlighten the masses. If they can't even survive mining, let them dead. Plenty of more competent people out there to replace them, really.
The problem is that they, as huddled, crying masses*, tend to have pull with game developers (even CCP).
Risk averse people got SW:G to remove all PvP risk (people still whined), and pretty soon that game collapsed.
Miner's have gotten Suicide Ganking nerfed several times in recent memory (Insurance Nerf and a few CONCORD response time buffs), and I'd rather not have EvE go the way of the SW:G.
*Read: Subscriptions -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:43:00 -
[125] - Quote
Soundwave Plays Diablo wrote:Quote:The miners have been claiming that the Hulk is untankable. We have been showing that specific claim to be false.
We all know that most Hulks in HS are untanked and AFK, but that's not the Hull's fault, now is it? It is most certainly impossible to tank a hulk to survive a gank, and there is no one who disagrees AND understands math. The only disagreement is if it nets positive bankroll or not.
Yeah, duh. Sorry I missed a word after explaining that any ship can be ganked about a dozen times ITT.
A Hulk, properly tanked, with Logistics or Boosts (Orca has 3 highs, and only one is needed for a Yield boost) and a semiconcious pilot*, cannot be profitably ganked.
*Read: Someone who's gonna notice a GCC in local because they aren't yet a Potato. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 08:55:00 -
[126] - Quote
Alavaria Fera wrote:Pipa Porto wrote:Alaya Carrier wrote:Pipa Porto wrote:The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable. You seem like you got invested by an Holy Duty to enlighten the masses. If they can't even survive mining, let them dead. Plenty of more competent people out there to replace them, really. The problem is that they, as huddled, crying masses*, tend to have pull with game developers (even CCP). Risk averse people got SW:G to remove all PvP risk (people still whined), and pretty soon that game collapsed. Miner's have gotten Suicide Ganking nerfed several times in recent memory (Insurance Nerf and a few CONCORD response time buffs), and I'd rather not have EvE go the way of the SW:G. *Read: Subscriptions Amusing. If you give "us" what "we" want, we'll leave. Uh, wait what. Let's think about the opposite. Maybe they're actually masochists and/or can be pushed into a stockholm syndrome state. Like some renters and pets in certain areas of the map. Let's try to advertise being ganked as "freedom" or "liberty". That sounds good. Gankers shall be referred to as "tank capacity inspectors". They should always, when rolling up, announce that a mandatory tank capacity check is being performed.
Yeah, turns out that games with player driven markets that don't have PvP losses get boring pretty quickly cause everyone has everything worth having.
If you really want to cultivate Stockholm syndrome we need to be alternately abusive and not abusive. Something like "You got picked for your mandatory tank inspection again today, but we're gonna let it slide" and let them live.
If we want an effective MiniTrue, you're going to need a lot better mechanisms to impose NewSpeek on the Proles and Outer Party who you're trying to bring under Big Brother's wing. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 10:40:00 -
[127] - Quote
Soundwave Plays Diablo wrote:Quote:A Hulk, properly tanked, with Logistics or Boosts (Orca has 3 highs, and only one is needed for a Yield boost) and a semiconcious pilot*, cannot be profitably ganked. Even without Logistics or Boosts, it's a break even proposition (if your theoretical profit is 100k, a miner's Orca scooping the loot from under you is going to ruin your profitability for a long time). No. Without the logi and orca boosts you make plenty of money, easily enough to plex your accounts. That's my point. I have done it. An orca scooping is a can flippers wet dream. And while the orca boost + logi idea looks good to the naked eye, it comes out to 26 mil an hour in absolute perfect conditions. It might stop the gankers from making money, but now the tables are turned. One screw up on the defenders part and the gankers will get a killmail worthy of hanging on moms fridge.
Which Killmail is that? Orca's are a pain to gank (and unless someone's stupid enough to put valuables in Cargo, not profitable), and the AB Basi orbiting at 40km is kind of a pain to get dead as well.
Nobody is saying that you can't make money ganking miners. Stop trying to say that we are. We are saying that Miners can make a choice to make ganking them unprofitable. The fact that they largely choose otherwise is not relevant to the discussion at hand. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 11:11:00 -
[128] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Which Killmail is that? Orca's are a pain to gank (and unless someone's stupid enough to put valuables in Cargo, not profitable), and the AB Basi orbiting at 40km is kind of a pain to get dead as well. Looks like someone doesn't know how aggression mechanics work in hisec. Do you know what happens when that Orca pilot loots from yellow wreck? If killing Basi is so difficult then how nullbears are able do it in nullsec?
1) Do you know who owns the wreck of your ship when you die? "When players are killed, any containers dropped from their ship are still owned by them. The same goes for the wreck that once was their ship." http://wiki.eveonline.com/en/wiki/Container_and_wreck_ownership
2) By not moving goalposts. We're talking about HS here.
Do you ever tire of being wrong every time you post? -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 23:03:00 -
[129] - Quote
Jorma Morkkis wrote:"Stealing from a Container or Wreck When you attempt to take or move items from containers or wrecks in Empire Space, it may result in you being criminally flagged to other players. Whether you get criminally flagged and who you get criminally flagged to depends on who owns the container/wreck and whether, if you're not the owner, you have an implicit right to take from it. This criminal flag lasts for 15 minutes." From same article. Player who created the wreck owns it.
Nope. From the paragraph right below the one you quoted, since you don't appear to be able to read a full article before your head injury kicks in (see a Doctor, I honestly worry):
Quote:Who owns what, and when
Who gets ownership of containers/wrecks depends on the situation. The possible circumstances are as follows:
1) When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. 2) When players are killed, any containers dropped from their ship are still owned by them. The same goes for the wreck that once was their ship. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 23:06:00 -
[130] - Quote
Soundwave Plays Diablo wrote:Jorma Morkkis wrote:"Stealing from a Container or Wreck When you attempt to take or move items from containers or wrecks in Empire Space, it may result in you being criminally flagged to other players. Whether you get criminally flagged and who you get criminally flagged to depends on who owns the container/wreck and whether, if you're not the owner, you have an implicit right to take from it. This criminal flag lasts for 15 minutes." From same article. Player who created the wreck owns it. And either way, you salvage in one cycle and flip the can. Once the can is flipped, ask anyone from TEARS or a like corp how hard it is to kill an orca and basi.
The Orca is right there and well positioned to look their friend's wreck immediately. With a tanked Hulk, they only have to successfully steal your loot once every 10-15 times to make you operate at a loss. So if you flip it first, NBD, they just don't hit "Yes" on the popup and warp off. -RubyPorto
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Pipa Porto
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Posted - 2012.07.06 23:07:00 -
[131] - Quote
Soundwave Plays Diablo wrote:Quote: That's why you're going after the easy ones instead You're just making **** up now. I already said I scan them with a neutral alt and look for the hole, multiple times. You see what you want to see and live on the forums. I live in New Eden. You have stolen much too much of my time already. Goodbye. Have fun theorycrafting.
You said that the Hulks you gank have up to 20k EHP tanks. Those are not the Hulk fits we are talking about.
We are responding to specific claims. You are pulling in mountains of Herring and pouring Grenadine on the whole bunch in a strange attempt to make a cocktail. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 17:21:00 -
[132] - Quote
Soundwave Plays Diablo wrote:Pipa Porto wrote: You said that the Hulks you gank have up to 20k EHP tanks. Those are not the Hulk fits we are talking about.
We are responding to specific claims. You are pulling in mountains of Herring and pouring Grenadine on the whole bunch in a strange attempt to make a cocktail.
Learn to read and comprehend before you respond please. Tippia specifically said Quote:you're going after the easy ones instead[ Saying that you know what I do without observing it is the epitome of shitpoasting.
You don't need to be intentionally doing so to end up doing so.
You are going after the easy ones because the smart ones (that are hard to gank) are likely to be gone by the time you're ready to shoot them, since you give advanced warning by drawing CONCORD.
It's like the Cheetah. They go after the sick, slow gazelles because the fast, alert ones have scattered too quickly.
The fact that you don't find properly tanked Hulks while you gank is not relevant to the discussion.
Jon Lander wrote: If you pay attention, and youGÇÖve got your wits about you, you can avoid people coming in and ganking, a survival of the fittest kind of thing, and people are now able to actually make a much better living from mining because of things like Hulkageddon and Burn Jita, because minerals are more expensive.
http://www.pcgamer.com/2012/06/12/eve-online-interview-betrayal-at-fanfest-burn-jita-virtual-reality-and-the-president-of-iceland/
Jon Lander is the Senior Producer of EvE (He's Soundwave's Boss). -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 19:06:00 -
[133] - Quote
Jorma Morkkis wrote:Risk vs. reward is unbalanced in hisec.
Suicide gankers should get huge rewards from suicide ganking. For example currently ganking tanked exhumers require gankers to take way too big risk to gank tanked exhumer. Should help gankers who like to gank exhumers. Something like: 100 mil / exhumer. 25 mil / untanked T1 industrial. 1 bil / freighter. etc.
Sure. Start paying those bounties. Nothing's stopping you.
But I'm not sure what your point is. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 19:15:00 -
[134] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Sure. Start paying those bounties. Nothing's stopping you.
But I'm not sure what your point is. No, CCP should implement that system. It's to help gankers gank more ships. This is pure PvP game after all.
So, you're saying that you like putting strawmen up in front of the windmills you tilt at. Gotcha. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 19:31:00 -
[135] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:So, you're saying that you like putting strawmen up in front of the windmills you tilt at. Gotcha. Are you saying that system would be bad for gankers?
Nope. But it would be a silly system, and I'm curious what trap you're trying to set with it.
(Oh, and if you want that system, join FW) -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 20:12:00 -
[136] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Nope. But it would be a silly system, and I'm curious what trap you're trying to set with it. Especially for gankers it would be great system. No trap. You're forgeting this is PvP game.
It would be a terrible system for the game. A massive new isk faucet causing rampant inflation would be stupid.
It would't be worse for gankers than anyone else, sure.
I still don't get why you're proposing NPCs wade chest deep into the market again. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 20:29:00 -
[137] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:It would be a terrible system for the game. A massive new isk faucet causing rampant inflation would be stupid.
It would't be worse for gankers than anyone else, sure.
I still don't get why you're proposing NPCs wade chest deep into the market again. More rewards for PvPers = good for economy.
Not always, and if you want to continue discussion on this new idea, you should make an F&I thread, or quickly make this discussion relevant to the topic at hand. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 20:46:00 -
[138] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:or quickly make this discussion relevant to the topic at hand. Risk vs reward in hisec is unbalanced. Especially for gankers.
Ok, why do you think that? -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 20:55:00 -
[139] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Ok, why do you think that? You have been preaching about it in this thread already. Reward is too small for some gankers to take out tanked ships.
That is true. Where do I say that that is a problem or unbalanced?
Miners can tank their ships to avoid ganks. They can be active to avoid ganks. Or they can do neither and get ganked for profit. That's all just fine. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 21:06:00 -
[140] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:That is true. Where do I say that that is a problem or unbalanced?
Miners can tank their ships to avoid ganks. They can be active to avoid ganks. Or they can do neither and get ganked for profit. That's all just fine. That means increased risk for ganker. As a ganker you should know that currently there's no way decrease that risk so that it matches rewards or increase rewards to match increased risk. This will be bad after mining barges and exhumers get changed. Fewer easy targets for PvPers = bad for economy.
Nope, the mining barge change won't change anything.
Miners who want high yield or large cargo bays will be able to be ganked profitably. Miners who bother to tank their mining ships will not.
The only difference is that you'll now know which miners are which through D-Scan rather than having to ship scan them. -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 21:23:00 -
[141] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Nope, the mining barge change won't change anything.
Miners who want high yield or large cargo bays will be able to be ganked profitably. Miners who bother to tank their mining ships will not.
The only difference is that you'll now know which miners are which through D-Scan rather than having to ship scan them. Really? They plan to remove tank from Hulk? Guess that system won't be needed then if 400M ship can be alpha'd with one Tornado or destroyed with one Catalyst for profit.
Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know)
Assuming the Hulk is unchanged, I would guess that the new Skiff (fit with however many MLUs it can fit) will mine better than a max tanked Hulk while being tankier, so mining in a Max Tanked Hulk would be silly because the Procurer will have a better yield and a better tank. (If that's not true, then the Procurer/Skiff won't really have a role)
The role of the Tanked Hulk can be usurped without any changes to the Hulk.
And yeah, untanked mining ships can be ganked for profit. Whoopdee doo. We'll just be saying "L84RN 2 Procurer" instead of "L84RN 2 Tank." -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 21:36:00 -
[142] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know) No free slots for any modules? Only for those modules that come with ship (and will be required to build that ship): 3x ORE Strip Miner 1x ORE Survey Scanner 3x ORE Mining Laser Upgrade 2x Large Drone Mining Augmentor II And as always ORE modules can be only received from ORE's LP store. And of course everything drops when ship is destroyed.
What are you talking about? -RubyPorto
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Pipa Porto
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Posted - 2012.07.07 21:53:00 -
[143] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Where did I say you wouldn't be able to tank the Hulk? Or that the Hulk would be changed at all? (it might be, but I certainly don't know) No free slots for any modules? Only for those modules that come with ship (and will be required to build that ship): 3x ORE Strip Miner 1x ORE Survey Scanner 3x ORE Mining Laser Upgrade 2x Large Drone Mining Augmentor II And as always ORE modules can be only received from ORE's LP store. And of course everything drops when ship is destroyed. What are you talking about? Read the devblog.
I did. There is nothing about anything like forcing ORE fittings on mining barges. -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 01:46:00 -
[144] - Quote
Cough Suppressant wrote:discussion would go smoother if you both just got a room,
roleplay it out, one of you can be the mittari the other can be the he/she with the hat
up to you
You just want the video, don't you. -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 04:07:00 -
[145] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:I did. There is nothing about anything like forcing ORE fittings on mining barges. "Best mining output" kinda means there's no way you can fit a tank.
You don't actually read a word I type, do you?
You can fly a tankless Hulk for the best possible mining output, but you run the risk of being ganked for profit unless you take other steps to address that.
OR you can fly a tanked Hulk or a (Post Buff) Procurer/Skiff and render For-Profit ganks impossible.
Miner's choice.
Oh, and you still haven't explained what you were talking about re: ORE fittings. -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 05:31:00 -
[146] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:You can fly a tankless Hulk for the best possible mining output, but you run the risk of being ganked for profit unless you take other steps to address that.
OR you can fly a tanked Hulk or a (Post Buff) Procurer/Skiff and render For-Profit ganks impossible. Devblog clearly states that Hulk will have little to average EHP. Since it is cruiser "little to average EHP" means 10k-15k EHP. So only way to minimize risk as a miner is to use Procurer/Skiff.
1) Or fly actively.
2) Even if that were true, what's the problem?
Quote:Pipa Porto wrote:Oh, and you still haven't explained what you were talking about re: ORE fittings. "Best mining output" part from devblog.
ORE stuff doesn't have better yield than T2. More Expensive != Better -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 05:39:00 -
[147] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:2) Even if that were true, what's the problem? You say it can be tanked to make profitable ganking impossible. Two T1 gank fit Catalysts can destroy it in 0.5 even whit maximum tank (15k EHP).
The Current Hulk (which is the only one we have numbers for) maxes at 36k vs Blasters, not 15k.
And EVEN if your lying numbers were true, the new Procurer will take the place of the Hulk when you're worried about ganking but CBA to pay attention to your 300m Isk investment.
Stop Lying. -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 05:53:00 -
[148] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:The Current Hulk (which is the only one we have numbers for) maxes at 36k vs Blasters, not 15k.
And EVEN if your lying numbers were true, the new Procurer will take the place of the Hulk when you're worried about ganking but CBA to pay attention to your 300m Isk investment.
Stop Lying. Have you ever build anything in EVE? Have you ever tried to get most of materials needed by yourself? If I use Skiff instead after the change I would need three Skiffs just to keep up with manufacturing. Why do you gankers always think miners mine just to get isk selling that ore?
Do you even read the Devblog you keep asking me to read?
"Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently."
Acceptable margin is probably not 1/3 -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 09:23:00 -
[149] - Quote
Sarah Schneider wrote:Pipa Porto wrote:Jorma Morkkis wrote:You say it can be tanked to make profitable ganking impossible. Two T1 gank fit Catalysts can destroy it in 0.5 even whit maximum tank (15k EHP). The Current Hulk (which is the only one we have numbers for) maxes at 36k vs Blasters, not 15k.. Actually, an anti-blaster Hulk fit (with maximum tank) can go up to 43k EHP with overheat. Just sayin.
I'm assuming T2/Meta, no Fleet and keeping enough tank vs EM and Exp to survive 2 Nado volleys, if your fit fits that bill, I'd love it if you posted it. I must be doing something wrong (or getting my head muddled by the head injury Jorma's taken). -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 18:24:00 -
[150] - Quote
Jorma Morkkis wrote:Tippia wrote:You're confusing yourself with other people again. You're getting worse GÇö seek medical attention. What makes you think that logi, those ecm drones or maybe that high alpha/dps ship doesn't safe the Hulk if gankers show up?
Glad you finally agree with us.
Logi, ECM Drones, Tank, and/or Combat backup can easily save a Hulk from any cost effective gank.
Glad you're finally on board. -RubyPorto
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Pipa Porto
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Posted - 2012.07.08 18:25:00 -
[151] - Quote
Jorma Morkkis wrote:Tippia wrote:Again, you're confusing yourself with other people. Nope. I've never said untanked Hulk can't be ganked. I've never said tanked, solo Hulk can't be ganked.
Neither has anybody else. -RubyPorto
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Pipa Porto
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Posted - 2012.07.22 06:59:00 -
[152] - Quote
darkenspace wrote:well i have to say it when i was a new player was like 60,000 players on line most of the time all this was said back then too now most of the time 25.000 to 35.000 at times any way you cut it players are not going to give you money to feed them to gankers in a game this old no one cares if you fix the game for more players to play are not . they might sub and play if its fun if not no big deal i have to say it i told you so pve is big money . upside is every 8 months i see what the game is up to so in 16 months only cost me $30.00
http://eve-offline.net/?server=tranquility
Peaks are just about to start regularly hitting 50k again.
The PCU Record for EVE was 63k. 60k has never been a "Most of the time" thing.
Average dropped from 34-35k before Incarna/Summer of Rage down to 26k in the months following and is back up to right around 30k. EvE: Everyone vs Everyone |

Pipa Porto
School of Applied Knowledge Caldari State
461
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Posted - 2012.07.22 19:15:00 -
[153] - Quote
Herr Hammer Draken wrote: True but does not matter one bit to the guy that just got ganked in a cost-ineffective gank.
And as long as we have someone willing to finance ganks they can become cost effective.
This is so like taking a loss in the markets selling your items at a loss just because you want to get rid of that guy that is your competition. How often have you done that?
I haven't seen a single properly brick tanked Hulk on the KBs (but then, I don't pay too much attention). So I say that that guy doesn't exist, so nothing matters to him.
When I say that a Hulk can be made unprofitable to gank, I'm including the GSF bounty (though that's not something that should be considered in game balance) in the calculations. It requires outside help, but then, the gankers have outside help too. Without the bounties, you don't need outside help to make your Hulk unprofitable to gank.
Loss leading (though illegal in some parts of the real world) is perfectly legal in EVE. EvE: Everyone vs Everyone |
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